D&D (2024) 2024 Player's Handbook reveal: "New Cleric"

Baumi

Adventurer
I think the Cleric would really needed more domains, to be able to support all kind of deities. But it would have been easy for the Wizard if they would have gone anouther route than Spell-Type, like Bladesinger, Warwizard, Sage, Mystic,...
 

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Baumi

Adventurer
I would also count more general mischief-makers - Jester from Critical Role's second campaign is a pretty good example of a Trickery Domain Cleric as part of a group.
Thats good advice, thanks. This sound fun!

But how many people will worship a mischief maker? I mean even Loki THE Mischief god is seen as more evil. I could the worship of some artists, but generelly a fun loving, good mischief god would be a very small god.

Knowledge, Death, Nature, Sea, Travel,.. would seem much more important and common.
 

Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
Thats good advice, thanks. This sound fun!

But how many people will worship a mischief maker? I mean even Loki THE Mischief god is seen as more evil. I could the worship of some artists, but generelly a fun loving, good mischief god would be a very small god.

Knowledge, Death, Nature, Sea, Travel,.. would seem much more important and common.
Many gnomish deities share the trickery domain, so does various gods of Shadow (Sehanine) or Luck (Tymora) and their evil counterparts. Now, of course the gods of strife and assassins is a rather niche cult, but I'm sure their worship would be quite common for vengeance seekers or disgruntled characters.
 

What irritates me a bit is that Clerics and Druids are better at Cantrip Attacks than the Sorcerer and Wizard. Shouldn't they get a similar boost since they are completly dependend on their spells (lower HP and AC) and are considered the offensive spellcasters.

Otherwise I really like the new Cleric. DI might be a bit strong in the hands of a min-maxer, but level 10 is high enough that it might not be that important (there is enough game breaking stuff at that level)

Damage spells of wizards should be higher than cleric's because clerics have more martial abilities.
OK. Looks like there is some confusion here, possibly caused by the initial question being phrased slightly misleadingly.
The new cleric can choose whether to focus on attacks and martial capabilities, or get the bonus damage to cantrips.

Traditionally clerics have always had better at-will attacks than arcane casters since it is assumed that a reasonable proportion of their spell slots will be going towards healing and similar effects to prop up the party, leaving them less spell slots to do their own stuff. Therefore their capabilities when not spending spell slots are improved (either tougher and higher melee damage for the martially-inclined clerics, or more damage with cantrips for the cleric concentrating on spellcasting.

It is also worth noting that some wizards get improvements to cantrips as well. Its not a case that all clerics get better cantrips than all wizards.
 

Kobold Stew

Last Guy in the Airlock
Supporter
OK. Looks like there is some confusion here, possibly caused by the initial question being phrased slightly misleadingly.
The new cleric can choose whether to focus on attacks and martial capabilities, or get the bonus damage to cantrips.

Traditionally clerics have always had better at-will attacks than arcane casters since it is assumed that a reasonable proportion of their spell slots will be going towards healing and similar effects to prop up the party, leaving them less spell slots to do their own stuff. Therefore their capabilities when not spending spell slots are improved (either tougher and higher melee damage for the martially-inclined clerics, or more damage with cantrips for the cleric concentrating on spellcasting.

It is also worth noting that some wizards get improvements to cantrips as well. Its not a case that all clerics get better cantrips than all wizards.
I'm bolding the bit that I think isn't true -- Cleric cantrips may do more damage on average (once the +WIS bonus kicks in at level 8), but they are less fun, starting from level 1, since they aren't attacks that the player rolls, they are saves the DM has the creatures make.

That's a choice they've made, and have stuck with since the beginning of 5e. There are no laser clerics here (the exception is the Arcana cleric, which they didn't move to Xanathar or Tasha). And (until the recent playtest) the options for a WIS-based ranged attack with an attack cantrip have been very limited.

I'm pleased that the playtest docs have opend up a wider range of builds that, with work, allow a character to have a WIS-cantrip attack that they can roll.
 

Marandahir

Crown-Forester (he/him)
Has anyone figured out if Clerics are getting a bonus use per Rest of CD at 2nd level? The verbiage of the article says "2 uses of Channel Divinity just like in 2014", but in 2014 they only had 1 use at 2nd level in 2014. I'm ASSUMING what they actually mean is "2 ways to use Channel Divinity just like in 2014" but the verbiage is misleading.
 

That's a choice they've made, and have stuck with since the beginning of 5e. There are no laser clerics here (the exception is the Arcana cleric, which they didn't move to Xanathar or Tasha). And (until the recent playtest) the options for a WIS-based ranged attack with an attack cantrip have been very limited.
You can used a Wis-based ranged attack as a Cleric if you're a High Elf or a Tiefling (with the possible exception of Chthonic Tiefling depending on whether Chill Touch was changed or not).
 


Chaosmancer

Legend
How do you actually play a adventuring trickery Cleric?

I don't mean ruleswise, but storywise. Aren't trickery Deities connected to thiefs, spys and other secretive stuff? This would work as a solo Adventurer or Villain, but as soon as you use any of your given powers everyone around you knows that you are a cleric and with time even that you have trickery powers and who would accept that or how can you do your trickery stuff any longer.

Well, it depends on what story you want to tell.

My character is a trickery domain, but the God is a homebrew god of...Epiphanies, Catharsis, hidden dangers, suffering (as in suffering which makes you stronger), and hidden talents. Also, this god chose me, not the other way around [hence the duplicate being a jungian shadow]

So I am playing them as a bit of "hidden truths" aspect, where my character is altering reality with illusions, because all reality is what you make of it, in a philosophical bent. I think, over time, the goal is more of a "showing people what they need to realize their best selves" than thievery or anything.

A god of practical jokes is also a good way to go. And, even if you don't have any of that... spy was literally a background and theives are a class. It is always a matter of not targetting the party more than anything else.
 

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