"the paladin who, if they were in a movie, would ... have impossibly white teeth".
New Paladin preview: here are some notes, focusing on what's new and changes from the playtest materials. Last time we saw the Paladin was in Playtest 6 [=PT6 below].
See also this comparison at D&D Beyond (by someone who saw the video before it was streamed!)
OVERVIEW
Oath of Devotion.
NEW RULES
New Paladin preview: here are some notes, focusing on what's new and changes from the playtest materials. Last time we saw the Paladin was in Playtest 6 [=PT6 below].
See also this comparison at D&D Beyond (by someone who saw the video before it was streamed!)
OVERVIEW
- spellcasting starts at level 1, specifically called out as an advantage for multiclassing. (Same for Rangers).
- Lay on Hands and Weapon mastery at 1
- Paladin's smite at 2, along with fighting style.
- NEW: Paladin fighting style restriction is removed (all are available). You may forego fighting style to learn cantrips. [The option to get cantrips was given in Tasha's. They're letting us have it, but it's not called a "fighting style". I suspect this ties to the decision that fighting styles are feats now, and this would be weaker than magic initiate (which also gives a level 1 spell).]
- Paladin's smite gives you the spell Divine smite, with one free casting.
- channel divinity [CD]: uses increase: start with 2, plus 1 on a short rest.
- divine sense in CD option (as in PT6). duration lasts 10 minutes.
- Find steed spell at level 5, cast 1/day with no slot. Redesigned so that spell can be upcast, with a unique steed statblock. [This strongly implies that it's a class-specific spell, not on others' lists. Awesome. (Will a Lore Bard be able to select it? I hope so, and the discussion of spell lists (see below) makes me think they might, since identifying class-specific spells is harder.)]
- Abjure Foes a CD option (given at 9 in PT6)
- Auras are single things, with a single radius, that gain abilities/functionality (not separate auras as in 2014).
Oath of Devotion.
- NEW: Sacred Weapon is part of the attack action. (PT required a Bonus action).
- Smite of Protection (level 15 in PT6)
- Holy Nimbus (level 20) is a bonus action (as in PT6).
- Peerless athlete lasts an hour (as in PT6)
- NEW: Aura of Alacrity affects allies if they enter your aura on their turn (they no longer need to start there)
- Oath of Glory has a new spell at level 17: Yolan's Regal Presence. Created by the Queen of the Elves, and makes others kneel before you and take psychic damage. [It's said that others can cast this spell too -- if right, then it's a 5th level spell and Clerics (likely) will be getting this at level 9. Perhaps he misspoke, and it's a class-specific spell.]
- Nature's wrath range "has been extended"
- Aura of Warding as in PT6 (resistance to Necrotic, Psychic, and Radiant)
- Undying Sentinel at 15 as in PT6 (you don't return with 1hp, but [?] 3x class level.
- NEW: Vow of Enmity part of attack action (not Bonus action); can transfer (as in PT6)
- NEW: Level 20 Avenging Angel activated as a Bonus Action, and lasts an hour (not 10 min as in PT6)
NEW RULES
- new area of effect: it's been there since 2014, but hasn't been named. It's for AOE that emanate from a character or monster -- the Emanation.
- new approach to spell lists. Spell list is part of the class description (as we saw with the Artificer). Entries give the school, whether it needs concentration, and required components. [I presume spell descriptions will still be at the back of the book: this is referring to the lists currently on PHB 207-11.]
- oath spell lists, patron spell lists, etc. have all been vetted and updated throughout.