D&D (2024) 2024 Player's Handbook reveal: "New Cleric"


Video Breakdown

Base Cleric Class Notes
  • Divine Order at 1st level
    • Choose between Protector (martial weapon and heavy armor proficiency) and Thaumaturge (extra cantrip and adds WIS mod to INT [Arcana/Religion] ability checks)
  • Can swap out one cantrip at level up
  • Channel Divinity at 2nd level
    • Turn Undead redesigned - undead are now Incapacitated and Frightened for 1 minute
    • New Divine Spark Channel Divinity option - can choose to either deal damage or heal
  • Sear Undead at 5th level
    • Deal Radiant damage when using Turn Undead - no longer automatically destroys lower CR undead
  • Blessed Strikes at 7th level
    • Choose between Divine Strike and Potent Spellcasting, independent on Divine Order choice
    • Specifically notes that can't get both by using '24 cleric with older subclass that has one of these options baked in
  • Divine Intervention at 10th level
    • No longer a "Mother May I?" feature
    • Cast any cleric spell of level 5 or lower that doesn't require a reaction, once per long rest
    • Doesn't expend a spell slot or require material components (specifically notes reviving the dead without needing diamonds)
  • Improved Blessed Strikes at 14th level
  • Greater Divine Intervention at 20th level
    • Can choose the Wish spell when using Divine Intervention
  • Spell list has been expanded, with both new and old spells

Subclass Notes
  • Life Domain
    • Preeminent healer in the game
    • Domain spell list revised somewhat
    • Preserve Life now works on Undead and Constructs
  • Light Domain
    • Revised domain spell list - wanted to bring in spells related to vision, wiping away falsehood, etc., while also preserving "Fire! Fire! Fire!"
    • Warding Flare at 3rd level
      • No longer needs to wait until higher level to be used to aid an ally
    • Improved Warding Flare at 6th level
      • Warding Flare grants temporary hit points when used
      • Regain all uses of Warding Flare on short or long rest
    • Corona of Light
      • Imposes disadvantage on saving throws against Radiance of the Dawn option, in addition to spells that deal Fire or Radiant damage
  • Trickery Domain
    • Blessing of the Trickster can now be used on self and lasts until end of next long rest
    • Invoke Duplicity can be used as a bonus action and no longer requires concentration
    • Can swap places with duplicate when summoning it
    • Improved Duplicity
      • No multiple duplicates, but duplicate can assist allies (confer advantage) and can heal someone next to it when it disappears
    • Revised domain spell list
  • War Domain
    • Guided Strike at 3rd level
      • Can benefit other people from the start
    • War Priest at 3rd level
      • Can make unarmed strike as bonus action, not just weapon attack
      • Regain uses on short or long rest
    • War God's Blessing at 6th level
      • Revised - can now burn Channel Divinity uses to cast Shield of Faith or Spiritual Weapon spells, and they do not require concentration when cast this way
    • Avatar of Battle
      • Resistance to bludgeoning, piercing, and slashing damage no longer negated by magical weapons
    • Revised domain spell list (for example, added Steel Wind Strike)

General Notes
  • Clerics in particular will feel benefits of the buffs to healing spells
  • Many healing effects now work on Undead and Constructs - old-school "damage undead with healing spell" effects now being explored as traits for specific monsters (mentions monsters made of shadow-stuff from Negative Energy Plane) rather than a blanket categorical weakness
  • Wish spell has been expanded with new built-in options that don't risk the spell's "monkey's paw" effects
 
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-Looks like we got a look at what a Cloud Goliath looks like
-The Life Domain Cleric is probably Human but could be a Hill Goliath
-Steel Wind Strike is confirmed to be in as a Ranger spell and a War Domain spell
-There's guidance on old Cleric subclasses and Divine Strike/Potent Spellcasting
-Less of a market for "blood diamonds" now that Divine Intervention can cast Raise Dead without the diamond components
-Some Domain features were made more "clericy" because they realized the Cleric is a support class
 

GarrettKP

Adventurer
-Looks like we got a look at what a Cloud Goliath looks like
-The Life Domain Cleric is probably Human but could be a Hill Goliath
-Steel Wind Strike is confirmed to be in as a Ranger spell and a War Domain spell
-There's guidance on old Cleric subclasses and Divine Strike/Potent Spellcasting
-Less of a market for "blood diamonds" now that Divine Intervention can cast Raise Dead without the diamond components
-Some Domain features were made more "clericy" because they realized the Cleric is a support class
Wait which one is a Cloud Goliath?
 






Parmandur

Book-Friend
Wait which one is a Cloud Goliath?
I think you may be right:

Screenshot_20240710_120608_YouTube.jpg
 

Voidrunner's Codex

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