D&D (2024) 2024 Player's Handbook reveal: "New Warlock"

"The character builder's paradise".

"The character builder's paradise".


We last saw the Warlock in Playtest 7, with a lot of features from 2014 restored from the previous version. Still, a lot of questions (for me) remain: here's my list from before the video ran:
  • Will the three pacts still be invocations, and will it be possible to get all of them by level 2? (I hope not). Yes.
  • If they are invocations, will people still believe they are getting more invocations than thry had in 2014? Yes.
  • What will the Pact of the Chain special creature options be? (We've seen the Sphinx of Wonder previewed already.) Is there still going to be a (M-sized) skeleton option? YES!
  • Will Pact of the Tome still have the lame rewritten Ritual Caster rules, of only two 1st level rituals, and never any more? (I hope not). No answer, but I doubt it's been changed.
  • Is it conceivable that anyone would not take Pact of the Blade as one of their Invocations? (Doubt it.) No answer. They did not talk about whether later invocations will give Extra attack, or other concerns here.
  • Will anyone be able to take Eldritch Blast? "Warlock Specific"
(Happily, many of these questions were indeed answered in the video!).
I think warlock really benefits from having the subclasses come at level 3: you can "dabble" in the occult without selling your soul until level 3 (though admittedly, the wording of the fluff text does not require you to sell your soul).

OVERVIEW
  • Invocations at 1, Magical Cunning at 2 (as in PT7)
  • Crawford claims we will get more eldritch invocations. Assuming the table's as in PT7, this is a bit of a fudge: there's one for a pact at level 5 (no gain) and one extra, at level 5, and for most it will go, I feel, to another pact). Yes there's more flexibility.
  • Main choices are Pact Boons. "This is a big deal" -- "it is a juicy choice" they say, and Crawford makes it clear you can get them all "over time". "Over time", though, is by level 2. To me this is too much too early.
  • NEW: all pact boons at level 1 now.
  • NEW: "More Spooky critter options" for Pact of the Chain, speaking to Patron types. Complete list: Slaad tadpole. Skeleton, Imp, Pseudodragon, Quasit, Sprite (Fey), Sphinx of Wonder (Celestial), Venomous Snake. All will be in the PHB.
  • Spellcasting has been enhanced: more invocations work with warlock spells. Now they don't just affect Eldritch Blast (which is warlock-specific -- not clear how that's mechanized, though). You can have Ray of Frost with Repelling Blast.
  • NEW: Lessons of the First Ones only lets you take an Origin Feat.
  • Contact Patron at 9, Mystic Arcanum at 11+, expanded spell list (though not as big as sorcerer).
  • All subclasses get an expanded spell list.
SUBCLASSES

ARCHFEY - "a teleportation fantasia"
  • Gameplay was not living up to the flavour. Going "all-in" on Teleportation.
  • Additional effects occur whenever you cast the spell, not just the free casting from Steps of the Fey. (Refreshing step and Taunting Step confirmed, as in PT7 apparently).
  • Beguiling Defenses, causing psychic damage
  • Bewitching magic at 14 as in PT7 -- "ridiculous in all the best ways".
CELESTIAL
  • NEW: from expanded class spell list. Summon Celestial on spell list.
  • NEW: Guiding Bolt, Cure wounds and Aid (Aid was not on PT7 list) on subclass list
  • You can be "a hired hitman from the gods"
  • NEW: Searing Radiance at 14 now can apply to an ally.
FIEND
  • Magical weapons no longer pass your damage resitance (in reference to Fiendish Resilience at 10?)
  • "tankiness" seen in BG3 is also here: Dark One's Blessing seems completely rewritten, as it was described in the Design Note of the PT7.
GREAT OLD ONE
  • NEW: Summon Aberration might be a version of the Mind Flayer (an option in the Summon Abberation spell)
  • when you do damage, you can do psychic.
  • Psychic Spells for enchantment/illusion without Verbal/Somatic (but you still need Material); damage may be Psychic. Clairvoyant Combatant can be a battle of wills (focusing damage to one target -- a nod to AD&D psionic battles). Eldritch Hex also as in PT7.
 

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Parmandur

Book-Friend
So, we have:

  • Main Warlock, Gnome male
  • Fey Warlock, Elf female
  • Celestial Warlock, Mesoamerican clean-shaven Dwarf male (or Aasamir with Dwarven proportions...?)
  • Fiendish Warlock, Tiefling male
  • Great Old One Warlock, Human female

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Also, fun familiars:

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Last edited:

overgeeked

B/X Known World
ARCHFEY - "a teleportation fantasia"
  • Gameplay was not living up to the flavour. Going "all-in" on Teleportation.
  • Additional effects occur whenever you cast the spell, not just the free casting from Steps of the Fey. (Refreshing step and Taunting Step confirmed, as in PT7 apparently).
  • Beguiling Defenses, causing psychic damage
  • Bewitching magic at 14 as in PT7 -- "ridiculous in all the best ways".
So they’re bringing back that aspect of the swordmage. Nice.
 

Kurotowa

Legend
Mostly sounds like the playtest, but they didn't say if they fixed blade pact concerns (unless I missed that).
Not, they didn't go into the nitty gritty at all. Were there balance adjustments to the Blade Pact tree? Were there additional follow up invocations to Tome Pact added? Are the Archfey enhancements to Misty Step all the same? Did Celestial's Radiant Soul get adjusted to benefit Blade Pact?

Aside from general talk of expanding the Warlock spell list and updating the Patron Spells lists, I only really noticed two concrete changes from UA7. One is that Chain Pact joins the other Pacts at 1st level, instead of 2nd. The other is that Celestial's Searing Vengeance can benefit allies in some way. For more details on anything else, we have to wait for the blog post.
 

Remathilis

Legend
Wished they'd gone into more detail on various invocations, but that'd likely have added another 10+ minutes to the video...
The warlock is a class that lives and dies on its invocations and the details of them. You need the full text (which they weren't going to provide) to get a real feel for the changes.

By the same token, I am going to guess that if they don't get into spell info, the wizard one is going to be 5 min long.
 

-I like the image of the Aztec guy as a Celestial Warlock, complete with Coatl imagery.
-The Great Old One Warlock locks suitably creepy.
-They mention Slaad Tadpole, Skeleton, the already revealed Sphinx of Wonder, and Venomous Snake (which they admit was more powerful than most Find Familiar options) as Pact of Chain options
 

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