My genre tastes are pretty set.
D&D at an early age blew my mind and captured my imagination. I remember sitting in my room and rolling up characters I would never play.
But even before that, there was a big shift. Suddenly I am wondering about Conan, and comparing characters on screen, wondering what level fighter they are so it just really shaped the lens I saw entertainment through.
There were other influences. My dad taught me chess and Risk…and so a general love of strategy crept in. Don’t worry about the luck portion
When we got way into D&D, there was a dabbling and expansion. I got buck rogers battle for the 25th century on sale at Kmart. This led my friend to get axis and allies. Then came some fasa? Star Trek ship to ship battles and battletech.
But cook all of this down and we have a love of fantasy gaming with strategy. There is an expectation that losing everything is possible, just as losing a capital in a strategy game is usually the he end.
Your character can die. And it’s ok. Raise dead is only 9 levels away and some light do it for hire in the meantime. Resources are part of war. Mark off your expenditure. Using the right thing at the right time, getting enemies into choke points and distractions can overcome a lot.
Shake it all up and I am very unlikely to play a story game or something with minimal strategy or tactical choice. To that end most of the games I like center on conflict, so no fighting for more than a session is not desirable.
The question in the OP…
I played a little becmi as a kid but really went nuts for and stayed with AD&D 1e through 2000. It set my expectations so much that I rejected 2e.
We play 5e with as much 1e expecting to approach as possible. 1e will always be my baseline for comparison. I prefer to stick with 5e now, but keep looking for ways to inject more 1e. Really want to reevaluate grittier options while keeping the color and options of 5e.