D&D 1E Favorite Obscure Rules from TSR-era D&D

Also, I think a lot of people remember BX or BECMI rules (particularly combat rules) as part of AD&D because they started with one of those sets. They moved to AD&D, but really played the old system, just with AD&D classes and monsters and weapon charts and such.
 

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James Gasik

We don't talk about Pun-Pun
It's not the DM's job to tell players how to run their characters. Allow them to make errors, it's part of the game.
I assume that when presented with information like "don't use poison against a creature", the character wouldn't make that mistake, even if their player's brain is apparently out to lunch. I don't see how allowing someone to not waste their resources is "telling them how to run their characters"- but I'll be sure to ask my group how they feel about it next session.
 

overgeeked

B/X Known World
I assume that when presented with information like "don't use poison against a creature", the character wouldn't make that mistake, even if their player's brain is apparently out to lunch. I don't see how allowing someone to not waste their resources is "telling them how to run their characters"- but I'll be sure to ask my group how they feel about it next session.
The referee should be willing to remind the player of anything the character would know. If the player decides to do it anyway, that's their call.
 

Riley

Legend
Supporter
The whole of the TSR era can often act like that type of confused memory. The primary issue is that all of the TSR products were largely interchangeable and interoperable. …

So true! I ran an Unearthed Arcana Barbarian, a 1e PHB Cleric, and a bunch of 2e Skills-and-Powers characters through the 1e Temple of Elemental Evil under mostly-2e rules. It was no problem at all.

And we were always trying out new (and old) rules to see if they were better than whatever was currently annoying us.

I'm only sure* we were using a specific rule variant at a moment when that rule uniquely triggered a particularly ridiculous or spectacular in-game moment.



*: pretty sure, given the inherent unreliability of memory.
 
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James Gasik

We don't talk about Pun-Pun
About Thieves and Breath Weapon saving throws. I always assumed things went something like this:

"Thieves should be dodgy so we'll give them good Breath Weapon saves."

Dragon Fight: "Hold up. You saved with a what?!"

"Well, my BW save is X and I get to use my +4 defensive adjustment for high Dexterity right?"

frantically scribbles notes "Do not give a good saving throw to a class that is incentivized to have a high ability score that also grants a hefty bonus to said saving throw."

"What are you writing there?"

"Oh, nothing much..."
 

Starfox

Hero
About weapon modifiers against different armors, I've only been in one game that uses those. I was a druid with a scimitar. Monsters that didn't obviously wear armor were considered AC 10 for weapon vs AC calculations. The scimitar has a +3 bonus against AC 10.

So +3 against most monsters that didn't obviously wear armor. :)
This was in the Slave Lords series of modules, so some people in armor. But still, +3 against most targets. :)
 

Voadam

Legend
About weapon modifiers against different armors, I've only been in one game that uses those. I was a druid with a scimitar. Monsters that didn't obviously wear armor were considered AC 10 for weapon vs AC calculations. The scimitar has a +3 bonus against AC 10.

So +3 against most monsters that didn't obviously wear armor. :)
This was in the Slave Lords series of modules, so some people in armor. But still, +3 against most targets. :)
But beware if the monster has a horny or bony carapace such as the Ankheg IIRC, then it counts as plate armor which scimitars have a -2 against.

1e DMG page 28:

However, monsters with horny or bony armor might be classed as plate mail if you so decide, but do so on a case-by-case basis. Naturally, monsters wearing armor will be subject to weapon type “to hit” adjustment.
 

Starfox

Hero
But beware if the monster has a horny or bony carapace such as the Ankheg IIRC, then it counts as plate armor which scimitars have a -2 against.

1e DMG page 28:

However, monsters with horny or bony armor might be classed as plate mail if you so decide, but do so on a case-by-case basis. Naturally, monsters wearing armor will be subject to weapon type “to hit” adjustment.
I expected this, but it was not how we played it. Aw well, it was the early 80s and we were all young.
 

Voadam

Legend
I expected this, but it was not how we played it. Aw well, it was the early 80s and we were all young.
The 1e DMG organization layout makes this some work to find it.

The 1e DMG combat section starts on page 61 with the attack tables on page 73. The rule explanations on attack modifiers is on page 28 in a noncombat section on Armor, Armor Class & Weapons between sections on money and hirelings. So look for the reputed magical properties of gems and then keep going and you will find the AC stuff about 30 pages before the combat section.
 

Riley

Legend
Supporter
The 1e DMG organization layout makes this some work to find it.

The 1e DMG combat section starts on page 61 with the attack tables on page 73. The rule explanations on attack modifiers is on page 28 in a noncombat section on Armor, Armor Class & Weapons between sections on money and hirelings. So look for the reputed magical properties of gems and then keep going and you will find the AC stuff about 30 pages before the combat section.

Page tabs were essential to make the 1e DMG usable at the table.

And/or just photocopying the most frequently-referenced pages.
 

Voidrunner's Codex

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