Lanefan
Victoria Rules
I've seen sheets like that and for me-as-player that's far more than I want. Never mind I've yet to see a game that used weapon adjust vs AC.I've heard a lot of DM's who ran games in the pre-Thac0 area mirror this exact sentiment, that knowing things like "how likely am I to hit an enemy" shouldn't be in player-side information. When I started playing, the DM's never really felt the need to hide that information, in fact, a friend of mine owned a "Player's Screen" that had attack matrix information on it for each class, so I never really understood why anyone felt that this wasn't meant to be player information. There's an argument for keeping the game simple by not having players track all kinds of information, but, just looking at my old character sheet, it has spaces for every possible adjustment to your "to hit" chance listed on it. While it doesn't actually reference the base number, that's still a lot of information!
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Weapon bonuses, bonuses for various conditions, weapon speed, adjustments vs. AC, it's all here, so it certainly can't be an attempt to speed up play.
Kudos to the sheet's designer for putting in a place to track hit points gained per level, though; as in a game where levels can be lost this is important information that I sometimes have to cajole players to keep track of.
Obscuring AC to a point, along with making the game a shade less mechanics-focused for the players. I figure looking after mechanics is mostly my job as DM.So what's the actual advantage to concealing this mechanic? Obscuring AC? Wouldn't you learn that just by asking which "weapon vs. AC" adjustment applies to an enemy in most cases?
Well, in theory I'd already know the character's a 6th-level Fighter or a 4th-level MU or whatever; after all, I do DM them every week. But otherwise yes; tell me your roll and whatever plusses you're putting on it (as those change all the time) and leave the rest to me.And for that matter, how does someone report the results of their attack in this scenario? "I rolled a 15 on the die, and my total bonuses are +5 and I'm a level 6 Fighter?".
And yes, to-hit bonuses change constantly. Front-line characters change strength each day or part-day (there's a spell for that called Strength); people cast things like Prayer (+1 to hit and damage), Faerie Fire (+2 to hit an illuminated target), and so forth in some combats but not others; characters don't always use the same weapon in every combat and sometimes change weapons mid-battle (switching from the +2 sword you just dropped to a +0 backup changes your to-hit bonus), and so forth.