D&D (2024) 2024 Player's Handbook reveal: "New Ranger"

"More than any other class, the ranger is a new class."

"More than any other class, the ranger is a new class."



It has been a year (less a day) since we last saw the Ranger in UA Playtest 6. There still could be a lot of change. My sense is that they are more or less happy with three of the subclasses (Fey Wanderer, Beastmaster, and Gloom Stalker), but many questions remain: Will anyone be happy with the favored enemy/relation to the land abilities? Will Hunter's Mark be foregrounded in multiple abilities? Will rangers at least get a free casting of the Barrage/Volley spells? For the Hunter, will the "Superior" abilties at levels 11 and 15 continue to be things you didn't choose at lower levels? For the Gloom Stalker, will they pull out 3rd level invisibility from "Umbral Sight"? Any chance for a surprise substitution of the Horizon Walker? Let's find out.

OVERVIEW
  • "widely played, but ... one of the lowest rated"
  • Spellcasting and Weapon Mastery at 1 (as with Paladin). Spellcasting can change spells after long rest (not every level)
  • NEW: Favored Enemy: Hunters Mark always prepared, and X castings per day. (was level 2 in PT6, where it was WIS times/day)
  • NEW: Fighting Style at 2 (no limits on choice). or you may choose two cantrips (again, like Paladin).
  • NEW: Deft Explorer at 3: expertise in a proficient skill, +2 languages. NO INTERACTION WITH LAND TYPES. This is a nerf from PT6, where at least you got a bonus to Intelligence (Nature) checks.
  • Extra attack at 5, Roving at 6 (+10' move, Climb Speed, Swim speed).
  • Two more expertise options, at 9, presumably. Compared to the playtest, this is a nerf: PT6 gave 1 expertise, the spell Conjure Barrage always prepared, and +2 land types for Explorer. These had problems, but it's a lot to lose for one additional expertise.
  • At 10, Tireless (as in PT6) -- THP and reduced Exhaustion.
  • NEW: At 13, Damage no longer breaks concentration with Hunter's Mark.
  • At 14, Nature's Veil -- invisibility. At 18, Blindsight.
  • NEW: At 17, advantage vs person marked with Hunter's Mark.
  • NEW: Damage of Hunter's mark increases to d10, not d6. (This too is a nerf from the playtest, which gave +WIS to hit, and +WIS to damage.)
The clear expectation is you are using Hunter's Mark, occupying your concentration and taking your first Bonus action every combat, from levels 1-20.

SUBCLASSES
Beastmaster
  • command Primal Beast as a bonus action, and higher level abilities as in PT6, apparently.
  • stat blocks level up with you (as in Tasha's and PT6). Beast gets Hunter's Mark benefits at 11.
Fey Wanderer
  • vague on specifics; apparently just as in Tasha's.
Gloom Stalker
  • as in PT6, Psychic damage bonus a limited number of times per day. +WIS to initiative (cf. Assassin and Barbarian)
  • Umbral Sight, darkvision bonus, and invisible in the dark.
  • NEW: psychic damage goes up at level 11. Mass fear option of Sudden Strike mentioned, nothing about Sudden Strike.
Hunter.
  • Hunter's Lore at 3: know if there are immunities/resistances of creature marked by Hunter's Mark.
  • NEW: Hunter's Prey at 3: you have a choice and can change your choice every short/long rest.
  • NEW: Defensive Tactics at 7: you have a choice, and again can choose after a rest. The choices are Escape the Horde, Multiattack defense (not Evasion, Uncanny Dodge, and Hunter's Leap, as in PT6).
  • NEW: At 11, Hunter's mark now "splashes" damage onto another target.
  • NEW: you can choose to take resistance to damage, until the end of your turn.
 

log in or register to remove this ad


log in or register to remove this ad





Horwath

Legend
No. Thebold one was still TSR, wasn't it?
I meant, I would not trust them now to make 5E version of it.
Noone can do that perfectly. They do a pretty good job.
eh, it's better balance than 3.5e that is for sure, but still we get things like Twilight cleric and 2014 Monk in same edition.
so... baby steps.
But you would probably do it better.
You can criticize bad product without making one yourself.
So please make your game and share it with us.
patience young padawan, I only got the ranger class reworked and generic warrior instead of fighter as 1st steps for classless 5E.

Or rather 4 classes:
warrior; d12 HD, no spellcasting, extra attacks at 5,9,13,17
gish(ranger, paladin, artificer); d10, half caster, extra attacks at level 5, 13
adept, d8 HD, 2/3rd spellcaster, extra attack at level 9
mage, d6 HD, full caster.

then it's just problem with number of feats for each, power of feats and level and other pre requirements.

Easy, isn't it?
 

I meant, I would not trust them now to make 5E version of it.

eh, it's better balance than 3.5e that is for sure, but still we get things like Twilight cleric and 2014 Monk in same edition.
so... baby steps.
This seems to get some attention now.
You can criticize bad product without making one yourself.
I would not call it bad. Far away from it. Just not perfect.
patience young padawan, I only got the ranger class reworked and generic warrior instead of fighter as 1st steps for classless 5E.

Or rather 4 classes:
warrior; d12 HD, no spellcasting, extra attacks at 5,9,13,17
gish(ranger, paladin, artificer); d10, half caster, extra attacks at level 5, 13
adept, d8 HD, 2/3rd spellcaster, extra attack at level 9
mage, d6 HD, full caster.

then it's just problem with number of feats for each, power of feats and level and other pre requirements.

Easy, isn't it?
Yes. That is a completely different game. And you make it easier for yourself by reducing the number of options. Which is fine. But not if you build an iteration of d&d.

Take 4e. A fine game in many regards. But it was too different to be successful enough as a D&D game.
 

Horwath

Legend
This seems to get some attention now.
took them only 10 years, hehe
I would not call it bad. Far away from it. Just not perfect.
some parts are bad, some are very good.
Yes. That is a completely different game. And you make it easier for yourself by reducing the number of options. Which is fine. But not if you build an iteration of d&d.
it's still D&D if we take every feature of every class, tweak it and make them into full feat or half feat power budget.
Take 4e. A fine game in many regards. But it was too different to be successful enough as a D&D game.
IMHO, they went and made all classes really same-y.
everyone with same number of at-will, encounter, daily and utility powers.

you could just pick a class for flavor and 1st level specific class features and put all other powers into one bucket and pick from it. with consideration on how it will interact with you class 1st level abilities.

5th level fighter with fireball. in 4E?
No problem, not that the single target damage of that fireball was less than 5th level fighters.
 

took them only 10 years, hehe
That was a decision they made on purpose. 4e used a different concept of balance updates. And this was getting ugly very fast. If they did it today, people would rightfully point out that you can manage all changes only with digital tools (lile in 4e).
some parts are bad, some are very good.
Yes. I guesss we just disagree about the ratio between those two.
it's still D&D if we take every feature of every class, tweak it and make them into full feat or half feat power budget.
No. That kind of rigid structure was tried im 4e and in pf2e and in my opinion it does not work.
IMHO, they went and made all classes really same-y.
everyone with same number of at-will, encounter, daily and utility powers.
I think this is what logically follows from the principle you want to use.
Maybe with 4 base structures it will be better. But I am not sure of that.
you could just pick a class for flavor and 1st level specific class features and put all other powers into one bucket and pick from it. with consideration on how it will interact with you class 1st level abilities.
Possible. But mathematically your chamces that you fail to balance each power woth each other is diminishingly small, as you need to look at each ineraction between each choosable feature. For n such features, you look at n*(n-1)/2 bilateral interactions. That does not even consider how 3 features interact with each other.
5th level fighter with fireball. in 4E?
No problem, not that the single target damage of that fireball was less than 5th level fighters.
Yes. But if fireball is the same as each multitarget spell at that level, you only need a single one. I do agree, that such a game can work, but it has a distinctly different feel than D&D.
If that is good or bad is yours to decide.

I honestly can say, that I'd try that game. But it would not replace D&D.
 

Horwath

Legend
I think this is what logically follows from the principle you want to use.
Maybe with 4 base structures it will be better. But I am not sure of that.
key is not make every feature have same frequency of usage.
in 5E terms you can have:

1. Passive. always "on", extra HP, little extra damage on attacks, more saves, skills, expertise, bonus to AC

2. Once per turn or round. Sneak attack, smite, etc...

3. X per short rest

4. prof bonus per short rest

5. 2×prof bonus per short rest

6. X per long rest

7. prof bonus per long rest

8. 2×prof bonus per long rest

9. X per character level

that is a lot of difference in power to use.

I honestly can say, that I'd try that game. But it would not replace D&D.
one day... it will be done...
 

Voidrunner's Codex

Remove ads

Voidrunner's Codex

Remove ads

Top