mellored
Legend
Ah. I was thinking just regular teleport. Chasing them down even if they run.It's planar teleportation so level 2 is too low.
Maybe have it 30' at level 2.
60' and don't need line of sight at level 3.
Anywhere on this plane at level 4.
Aywhere on any plane at level 5.
Nice.Gloom Stalker's Mark
2nd level Illusion
Casting Time: 1 bonus action
Range: 90 feet
Target: A creature that you can see within range
Components: V
Duration: 1 hour
Classes: Ranger
You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 necrotic damage to the target and magical darkness spreads in a 5 foot radius centered on the target whenever you hit it with a weapon attack. The darkness last until the start of your next turn or until you end it as a reaction.
If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
At Higher Levels: When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your Concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your Concentration on the spell for up to 24 hours.
Though note that the new Gloomstalker does not see though darkness, so you can get disadvantage on your second attack. No save Blind is pretty potent though.
Also, perhaps marks in general should last until the target dies, or you take a long rest. Seems more fitting that way, and actually makes use of Tireless.