Corinnguard
Hero
Making an Intelligence check here, are you referring to the Skill Specialties in Level Up here? 5e certainly could use them.This sort of thing is baked into Level Up.
Seriously, I think you personally would really like it.
Making an Intelligence check here, are you referring to the Skill Specialties in Level Up here? 5e certainly could use them.This sort of thing is baked into Level Up.
Seriously, I think you personally would really like it.
The problem arewe need to reintroduce extraordinary skill as a fundamental concept back to DnD, rather than making everything spells.
If you hit a creature and don't mark it as your favored foe, it's not a time you hit your favored foe..
But that's besides the point. You are splitting total damage for just 1d4 more damage. That's bad.
All I can say to that is c'est la vie.Core Canon...
D&D magic is entirely homogenous
You can change that
But core lore, an elf who learn sleep 100 years ago is casting the same spell spell as a human apprentice today. They just have their own flourishes and signature to it.
That's why casters share spells and can learn other people spells and can learn new spells that already exist without additional training.
You can change that. But once you do a LOT of D&D's magic system falls apart.
Many of your objections on a number of issues seem to boil down to, "most player's don't care/wouldn't bother about that". Would you call that an accurate acessment of your thoughts on these issues?The problem are
- A large chunk of the community wont read the rules for extraordinary skills. They barely read the spell rules and DMG rules.
- The rules would have to be clear and well written. Thus thick. Creating more of (1).
eh, i wasn't so much referring to extraordinary SKILLS (though i do think they should be reintroduced) but just the general concept behind them being used for class abilities, let the rogue have an ability that lets them become invisible that isn't because of magic because they're that good at stealth sorta things,The problem are
- A large chunk of the community wont read the rules for extraordinary skills. They barely read the spell rules and DMG rules.
- The rules would have to be clear and well written. Thus thick. Creating more of (1).
The skill specialties are mainly what I was thinking about, yes, but many of the class features and combat maneuvers operate on the super-skill assumption as well.Making an Intelligence check here, are you referring to the Skill Specialties in Level Up here? 5e certainly could use them.
D&D magic is entirely homogenous
No.Many of your objections on a number of issues seem to boil down to, "most player's don't care/wouldn't bother about that". Would you call that an accurate acessment of your thoughts on these issues?
You can cast a Warlock spell with Wizard slots.It's not though. A Wizard flatly cannot decide "well I'm a master of arcana, I'm just gonna only have my highest level spell slots like those warlock fellas, why not?". Warlocks have their own system of magic, that is a mechanical reflection of it's source. To cast the same spells, yes of course, but. More than one way to skin a cat, even in 5E.
You can cast a Warlock spell with Wizard slots.