D&D (2024) Ranger 2024 is a bigger joke than Ranger 2014:


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Minigiant

Legend
Supporter
we need to reintroduce extraordinary skill as a fundamental concept back to DnD, rather than making everything spells.
The problem are

  1. A large chunk of the community wont read the rules for extraordinary skills. They barely read the spell rules and DMG rules.
  2. The rules would have to be clear and well written. Thus thick. Creating more of (1).
 

ECMO3

Hero
If you hit a creature and don't mark it as your favored foe, it's not a time you hit your favored foe..

If you drop concentration on your favored foe, hit it again and mark it again it is not the first time you hit it either.

But that's besides the point. You are splitting total damage for just 1d4 more damage. That's bad.

And using your bonus action for about 5 damage every round is bad too.

The difference here is I still have my bonus action so it is 1d4 and I am giving up nothing in terms of action economy.

I would rather have my bonus action available along with 1 or 2 points less damage.
 

Micah Sweet

Level Up & OSR Enthusiast
Core Canon...
D&D magic is entirely homogenous

You can change that

But core lore, an elf who learn sleep 100 years ago is casting the same spell spell as a human apprentice today. They just have their own flourishes and signature to it.

That's why casters share spells and can learn other people spells and can learn new spells that already exist without additional training.

You can change that. But once you do a LOT of D&D's magic system falls apart.
All I can say to that is c'est la vie.
 

Micah Sweet

Level Up & OSR Enthusiast
The problem are

  1. A large chunk of the community wont read the rules for extraordinary skills. They barely read the spell rules and DMG rules.
  2. The rules would have to be clear and well written. Thus thick. Creating more of (1).
Many of your objections on a number of issues seem to boil down to, "most player's don't care/wouldn't bother about that". Would you call that an accurate acessment of your thoughts on these issues?
 

CreamCloud0

One day, I hope to actually play DnD.
The problem are

  1. A large chunk of the community wont read the rules for extraordinary skills. They barely read the spell rules and DMG rules.
  2. The rules would have to be clear and well written. Thus thick. Creating more of (1).
eh, i wasn't so much referring to extraordinary SKILLS (though i do think they should be reintroduced) but just the general concept behind them being used for class abilities, let the rogue have an ability that lets them become invisible that isn't because of magic because they're that good at stealth sorta things,
 
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Rocker26a

Explorer
D&D magic is entirely homogenous

It's not though. A Wizard flatly cannot decide "well I'm a master of arcana, I'm just gonna only have my highest level spell slots like those warlock fellas, why not?". Warlocks have their own system of magic, that is a mechanical reflection of it's source. To cast the same spells, yes of course, but. More than one way to skin a cat, even in 5E.
 

Minigiant

Legend
Supporter
Many of your objections on a number of issues seem to boil down to, "most player's don't care/wouldn't bother about that". Would you call that an accurate acessment of your thoughts on these issues?
No.

It's that "For some of the community to accept it, they'd have to create one thr other ignores".
It's not though. A Wizard flatly cannot decide "well I'm a master of arcana, I'm just gonna only have my highest level spell slots like those warlock fellas, why not?". Warlocks have their own system of magic, that is a mechanical reflection of it's source. To cast the same spells, yes of course, but. More than one way to skin a cat, even in 5E.
You can cast a Warlock spell with Wizard slots.

Spells all use the same rules.
 


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