D&D (2024) 2024 Player's Handbook reveal: "New Ranger"

"More than any other class, the ranger is a new class."

"More than any other class, the ranger is a new class."



It has been a year (less a day) since we last saw the Ranger in UA Playtest 6. There still could be a lot of change. My sense is that they are more or less happy with three of the subclasses (Fey Wanderer, Beastmaster, and Gloom Stalker), but many questions remain: Will anyone be happy with the favored enemy/relation to the land abilities? Will Hunter's Mark be foregrounded in multiple abilities? Will rangers at least get a free casting of the Barrage/Volley spells? For the Hunter, will the "Superior" abilties at levels 11 and 15 continue to be things you didn't choose at lower levels? For the Gloom Stalker, will they pull out 3rd level invisibility from "Umbral Sight"? Any chance for a surprise substitution of the Horizon Walker? Let's find out.

OVERVIEW
  • "widely played, but ... one of the lowest rated"
  • Spellcasting and Weapon Mastery at 1 (as with Paladin). Spellcasting can change spells after long rest (not every level)
  • NEW: Favored Enemy: Hunters Mark always prepared, and X castings per day. (was level 2 in PT6, where it was WIS times/day)
  • NEW: Fighting Style at 2 (no limits on choice). or you may choose two cantrips (again, like Paladin).
  • NEW: Deft Explorer at 3: expertise in a proficient skill, +2 languages. NO INTERACTION WITH LAND TYPES. This is a nerf from PT6, where at least you got a bonus to Intelligence (Nature) checks.
  • Extra attack at 5, Roving at 6 (+10' move, Climb Speed, Swim speed).
  • Two more expertise options, at 9, presumably. Compared to the playtest, this is a nerf: PT6 gave 1 expertise, the spell Conjure Barrage always prepared, and +2 land types for Explorer. These had problems, but it's a lot to lose for one additional expertise.
  • At 10, Tireless (as in PT6) -- THP and reduced Exhaustion.
  • NEW: At 13, Damage no longer breaks concentration with Hunter's Mark.
  • At 14, Nature's Veil -- invisibility. At 18, Blindsight.
  • NEW: At 17, advantage vs person marked with Hunter's Mark.
  • NEW: Damage of Hunter's mark increases to d10, not d6. (This too is a nerf from the playtest, which gave +WIS to hit, and +WIS to damage.)
The clear expectation is you are using Hunter's Mark, occupying your concentration and taking your first Bonus action every combat, from levels 1-20.

SUBCLASSES
Beastmaster
  • command Primal Beast as a bonus action, and higher level abilities as in PT6, apparently.
  • stat blocks level up with you (as in Tasha's and PT6). Beast gets Hunter's Mark benefits at 11.
Fey Wanderer
  • vague on specifics; apparently just as in Tasha's.
Gloom Stalker
  • as in PT6, Psychic damage bonus a limited number of times per day. +WIS to initiative (cf. Assassin and Barbarian)
  • Umbral Sight, darkvision bonus, and invisible in the dark.
  • NEW: psychic damage goes up at level 11. Mass fear option of Sudden Strike mentioned, nothing about Sudden Strike.
Hunter.
  • Hunter's Lore at 3: know if there are immunities/resistances of creature marked by Hunter's Mark.
  • NEW: Hunter's Prey at 3: you have a choice and can change your choice every short/long rest.
  • NEW: Defensive Tactics at 7: you have a choice, and again can choose after a rest. The choices are Escape the Horde, Multiattack defense (not Evasion, Uncanny Dodge, and Hunter's Leap, as in PT6).
  • NEW: At 11, Hunter's mark now "splashes" damage onto another target.
  • NEW: you can choose to take resistance to damage, until the end of your turn.
 

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Ask WOTC, they inflicted this reality upon us.
Literally all they're suggesting is the ability to choose the spell from a small pool and nothing else.
It is not the same. One specific spell != a "small" list.

And actually the ranger got more than what you want anyway: they now can cast their ritual spells as often as they like. That is new and a very big upgrade, as rangers have fantastic rituals, even at level 1.
 



Rocker26a

Explorer
Incorrect on two counts there;


Not me, someone else.

you want them to be able to cast spells from a small list 1/day.

No, they didn't. Not spells. Spell. Literally exactly the same as the current Favoured Enemy feature, but you can at least choose which spell it is.

Ranger gets one extra spell preparation of choice from it's list and extra 1st level spell slots that are granted by this feature.

Look, I even quoted it for you so you don't have to go back pages! And I went ahead and bolded the relevant words!
 
Last edited:

Horwath

Legend
Why should a level 1 ranger have more spellcasting than a wizard and what else they get at that level?
they already have, but you have to use 2 out of 4 slots on HM.

and HM by itself is not a bad spell, it's not great also.
but the problem still lies in the fact that you got mandatory class feature that uses your Concentration.
and the capstone that is locked with that feature on top of being worse than some 1st level features from other classes.
 

they already have, but you have to use 2 out of 4 slots on HM.
Which is ok.
and HM by itself is not a bad spell, it's not great also.
Otherwise it would be not ok.
but the problem still lies in the fact that you got mandatory class feature that uses your Concentration.
I see no problem there. See above.

and the capstone that is locked with that feature on top of being worse than some 1st level features from other classes.
That capstone sucks, except if we miss something else. But treantmonk said it sucks, so my hopes are low here.
 

Incorrect on two counts there;
Depends.
Not me, someone else.
Yes. But you did not take that into account when you answered.
No, they didn't. Not spells. Spell. Literally exactly the same as the current Favoured Enemy feature, but you can at least choose which spell it is.
Nope. They said one extra slot. Not one cast of that spell
Look, I even quoted it for you so you don't have to go back pages! And I went ahead and bolded the relevant words!
So you should be able to read it better.
You did not bold everything that was relevant though.
 


Rocker26a

Explorer
Yes. But you did not take that into account when you answered.

You were literally responding to me about what someone else said!

Nope. They said one extra slot.

They said one extra spell prepared. Which, again, is what Favoured Enemy does already.

You were the one saying: "a small pool". I bolded that for you.

Yes, "a small pool", meaning the Ranger spell pool. They specified the Ranger spell pool.
 

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