Horwath
Legend
1. All the ability mod per day needs to be changed to prof bonus per day.
For all classes and all features of that type.
prof mod per day is predictable and can be counted on in balance.
we don not need any more reasons to take ASIs over feats.
primary attack/damage/DC is more than enough to force "20" over anything else.
2. If rangers need to be "nature" oriented, just give them Scouts bonuses at 1st level.
additional proficiency and expertise in Nature and Survival
3. Hunter's mark: 2nd level.
At-will, Bonus action(or when you hit a target with an attack)
You have advantage on Perception and Survival check against the target.
Duration is until the end of your next Long rest or until you mark another target
once per turn you deal +1d4 damage against the target
at 5th level you deal +1d6 damage and you can have 2 targets marked
at 11th level you deal +2d6 damage and you can have 3 targets marked
at 17th level you deal +3d6 damage and you can have 4 targets marked
4. Foe hunter:
you have advantage on attacks vs a target you have marked.
For all classes and all features of that type.
prof mod per day is predictable and can be counted on in balance.
we don not need any more reasons to take ASIs over feats.
primary attack/damage/DC is more than enough to force "20" over anything else.
2. If rangers need to be "nature" oriented, just give them Scouts bonuses at 1st level.
additional proficiency and expertise in Nature and Survival
3. Hunter's mark: 2nd level.
At-will, Bonus action(or when you hit a target with an attack)
You have advantage on Perception and Survival check against the target.
Duration is until the end of your next Long rest or until you mark another target
once per turn you deal +1d4 damage against the target
at 5th level you deal +1d6 damage and you can have 2 targets marked
at 11th level you deal +2d6 damage and you can have 3 targets marked
at 17th level you deal +3d6 damage and you can have 4 targets marked
4. Foe hunter:
you have advantage on attacks vs a target you have marked.