D&D (2024) 2024 Player's Handbook reveal: "New Ranger"

"More than any other class, the ranger is a new class."

"More than any other class, the ranger is a new class."



It has been a year (less a day) since we last saw the Ranger in UA Playtest 6. There still could be a lot of change. My sense is that they are more or less happy with three of the subclasses (Fey Wanderer, Beastmaster, and Gloom Stalker), but many questions remain: Will anyone be happy with the favored enemy/relation to the land abilities? Will Hunter's Mark be foregrounded in multiple abilities? Will rangers at least get a free casting of the Barrage/Volley spells? For the Hunter, will the "Superior" abilties at levels 11 and 15 continue to be things you didn't choose at lower levels? For the Gloom Stalker, will they pull out 3rd level invisibility from "Umbral Sight"? Any chance for a surprise substitution of the Horizon Walker? Let's find out.

OVERVIEW
  • "widely played, but ... one of the lowest rated"
  • Spellcasting and Weapon Mastery at 1 (as with Paladin). Spellcasting can change spells after long rest (not every level)
  • NEW: Favored Enemy: Hunters Mark always prepared, and X castings per day. (was level 2 in PT6, where it was WIS times/day)
  • NEW: Fighting Style at 2 (no limits on choice). or you may choose two cantrips (again, like Paladin).
  • NEW: Deft Explorer at 3: expertise in a proficient skill, +2 languages. NO INTERACTION WITH LAND TYPES. This is a nerf from PT6, where at least you got a bonus to Intelligence (Nature) checks.
  • Extra attack at 5, Roving at 6 (+10' move, Climb Speed, Swim speed).
  • Two more expertise options, at 9, presumably. Compared to the playtest, this is a nerf: PT6 gave 1 expertise, the spell Conjure Barrage always prepared, and +2 land types for Explorer. These had problems, but it's a lot to lose for one additional expertise.
  • At 10, Tireless (as in PT6) -- THP and reduced Exhaustion.
  • NEW: At 13, Damage no longer breaks concentration with Hunter's Mark.
  • At 14, Nature's Veil -- invisibility. At 18, Blindsight.
  • NEW: At 17, advantage vs person marked with Hunter's Mark.
  • NEW: Damage of Hunter's mark increases to d10, not d6. (This too is a nerf from the playtest, which gave +WIS to hit, and +WIS to damage.)
The clear expectation is you are using Hunter's Mark, occupying your concentration and taking your first Bonus action every combat, from levels 1-20.

SUBCLASSES
Beastmaster
  • command Primal Beast as a bonus action, and higher level abilities as in PT6, apparently.
  • stat blocks level up with you (as in Tasha's and PT6). Beast gets Hunter's Mark benefits at 11.
Fey Wanderer
  • vague on specifics; apparently just as in Tasha's.
Gloom Stalker
  • as in PT6, Psychic damage bonus a limited number of times per day. +WIS to initiative (cf. Assassin and Barbarian)
  • Umbral Sight, darkvision bonus, and invisible in the dark.
  • NEW: psychic damage goes up at level 11. Mass fear option of Sudden Strike mentioned, nothing about Sudden Strike.
Hunter.
  • Hunter's Lore at 3: know if there are immunities/resistances of creature marked by Hunter's Mark.
  • NEW: Hunter's Prey at 3: you have a choice and can change your choice every short/long rest.
  • NEW: Defensive Tactics at 7: you have a choice, and again can choose after a rest. The choices are Escape the Horde, Multiattack defense (not Evasion, Uncanny Dodge, and Hunter's Leap, as in PT6).
  • NEW: At 11, Hunter's mark now "splashes" damage onto another target.
  • NEW: you can choose to take resistance to damage, until the end of your turn.
 

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PF2E is wildly successful, so enough people do find that balanced systems work.
4e was also wildly successful. But there are many people who don't like that kind of balance.

So we are lucky we have both kinds of games. So everyone can play what they like. If you turn one into the other, many people are upset that they can't play their favourite version anymore and the two games compete against each other more directly and take away each other's customers.

So Paizo has always been wise enough to offer the alternative for people who liled the PREVIOUS incarnation of D&D.
 

Minigiant

Legend
Supporter
PF2E is wildly successful, so enough people do find that balanced systems work

4e was also wildly successful. But there are many people who don't like that kind of balance.
Balance RPGs systems require rigid paradigms. More rigid thin less balanced RPg systems.

That's typically where the pushback comes from in those system.

A balance system requires the designers to pick and choose which archetypes they will accept and therefore anyone who wants to play or experience anything else would be left hanging.
 

Incenjucar

Legend
Balance RPGs systems require rigid paradigms. More rigid thin less balanced RPg systems.

That's typically where the pushback comes from in those system.

A balance system requires the designers to pick and choose which archetypes they will accept and therefore anyone who wants to play or experience anything else would be left hanging.
Eh. Balance lets you have more, unless you go full Rifts and just pump out whatever. You can even have balanced-within-category asymmetrical systems. These are choices, not natural requirements.
 

Valetudo

Adventurer
So back on point. I'm actually liking alot of the new ranger with some minor things I don't like. I like hunters mark being the focus of it's damage output. Honestly I think it should not be a spell at all. I also think the hunters ability to hit an extra target, should have been an extra dice damage for hunters mark.
 

Vincent55

Adventurer
Ranger has used druidic magic since the get-go, though. It's not about stopping trying to give every class spell options as trying to show Rangers off as having spells, martial weapons masteries and fighting styles, and roguish expertise and skill usage. A lot of these ointment and poultices ideas fit the flavour of spells like goodberry etc or else can be imitated with Medicine / Herbalism Kits. I would like a more robust Tools system, personally, though.

Otherwise, we're looking at a Fighter or a Rogue with an Herbalism Kit, trained in Nature, Survival, Animal Handling, and Medicine.
man did you miss the point, a fighter or other as you said with the things you stated would be like a person taking a course in medical training and having a first aid kit. Compared to a combat medic with years of experience and a full array of tools at his disposal, the two are not the same no matter how much you want them to be.
 

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