Thank you so much for sharing this! I’m watching now and it’s fascinating!Haven’t seen this posted, so figured I’d do it:
Thank you so much for sharing this! I’m watching now and it’s fascinating!Haven’t seen this posted, so figured I’d do it:
Yeah, I actually learned quite a bit about its development and life from it, which surprised me.Thank you so much for sharing this! I’m watching now and it’s fascinating!
The way I explained it to my group is that the trade off is the customization doesn’t come from the class abilities but from the magic items you find. The key is that they then have to find a lot more magic than what characters find in PF1/5e games.I would love DMing a 2e campaign for my PF1 group, but I fear they will miss all the level up stuff. Although 2e has proficiencies there are far less customization.
I think the trade off is in speed and fluidity of play. Later editions complexity in both characters and combat rules inevitably slow things down.The way I explained it to my group is that the trade off is the customization doesn’t come from the class abilities but from the magic items you find. The key is that they then have to find a lot more magic than what characters find in PF1/5e games.
Yeah I think they will like the magic items. They seem more cool and special in some way.The way I explained it to my group is that the trade off is the customization doesn’t come from the class abilities but from the magic items you find. The key is that they then have to find a lot more magic than what characters find in PF1/5e games.
Totally. I think they will appreciate that actually.I think the trade off is in speed and fluidity of play. Later editions complexity in both characters and combat rules inevitably slow things down.
This too.I think the trade off is in speed and fluidity of play. Later editions complexity in both characters and combat rules inevitably slow things down.
You talking about setting, or rules/options?Now I am thinking about what I would run for a limited engagement 2E game...