DarthBeckett
Explorer
Hello,
I was considering adding a little material from other additions into a BECMI/BX game. In particular, I was considering spells such as Spiritual Weapon and Flamstrike, (two I consider very iconic Cleric Spells), but I was also curious if there were other similar options for something like this, and if anyone had already done this. A general Google search didn't really come up with anything.
I am considering making a Druid and Bard class for starter characters, so am open to spells from them as well. For example, one thing I am trying to balance is a way to allow Thieves to choose a bit more about what Theif Skills improve each level, similar to a small pool of points they can spend similar to 2E. Perhaps a Thief can trade out % points at a 2:1 level similar to starting Ability Scores?
Looking back at Spiritual Weapon and Flamstrike, I do not want to make the Cleric too good, meaning I don't want Flamestrike to overshadow Fireball, but to still be a worthwhile option. Similarly, Spiritual Weapon can be a semi-sub-par option, but might allow a party to hit something that can only be hit by magical weapons. So, for example in AD&D 1E, Spiritual Hammer <Weapon>(2nd) has the material component of an actual War Hammer, meaning it consumes that War Hammer with each casting for 1d4/1d6 Magic damage. Flames Strike (5th) calls down a pillar of fire that deals 6d8. Other editions make it a 10ft cube, alter the damage, or make it half "divine" damage, so that Fire Resistance does not apply to half of it.
I am considering making these options that a player can research, but honestly, I think they should be more along the lines of common spells that the average Cleric should just have. Thoughts? Ideas? Comments?
I was considering adding a little material from other additions into a BECMI/BX game. In particular, I was considering spells such as Spiritual Weapon and Flamstrike, (two I consider very iconic Cleric Spells), but I was also curious if there were other similar options for something like this, and if anyone had already done this. A general Google search didn't really come up with anything.
I am considering making a Druid and Bard class for starter characters, so am open to spells from them as well. For example, one thing I am trying to balance is a way to allow Thieves to choose a bit more about what Theif Skills improve each level, similar to a small pool of points they can spend similar to 2E. Perhaps a Thief can trade out % points at a 2:1 level similar to starting Ability Scores?
Looking back at Spiritual Weapon and Flamstrike, I do not want to make the Cleric too good, meaning I don't want Flamestrike to overshadow Fireball, but to still be a worthwhile option. Similarly, Spiritual Weapon can be a semi-sub-par option, but might allow a party to hit something that can only be hit by magical weapons. So, for example in AD&D 1E, Spiritual Hammer <Weapon>(2nd) has the material component of an actual War Hammer, meaning it consumes that War Hammer with each casting for 1d4/1d6 Magic damage. Flames Strike (5th) calls down a pillar of fire that deals 6d8. Other editions make it a 10ft cube, alter the damage, or make it half "divine" damage, so that Fire Resistance does not apply to half of it.
I am considering making these options that a player can research, but honestly, I think they should be more along the lines of common spells that the average Cleric should just have. Thoughts? Ideas? Comments?