Particle_Man
Explorer
I like the idea of 1st Ed illusionists. Never got to play a high level one.
One tip would be not to tell people you are an illusionist if possible.
If the stats are there (int and dex 17+), then dual-classing assassin then illusionist is one way to go “deep cover” and avoid the unpleasantness of fighting to become (and maintain) the highest assassin levels. If you have a very long-term game then 13 assassin is a good break point - master thief level skills, quintuple backstab, and beating that with 14 illusionist is significant as you attain the highest level of illusionist spells.
For non-evil characters, going thief first also works.
The minimum 15 int and small class spell list by level pre-UA meant you got the ability to learn most/all of the illusionist spells you could come across. Not as much if UA spells are on the menu, mind.
As for moving into later editions, I believe that the beguiller was the attempt to do this in 3.5.
But yes, the DM and the player need to have a “session zero” chat about illusions and what they could and could not do. And that level of agreement should cut both ways for npc and pc illusionists.
Another evil option: the illusionist lich. Good luck finding that phylactery!
One tip would be not to tell people you are an illusionist if possible.
If the stats are there (int and dex 17+), then dual-classing assassin then illusionist is one way to go “deep cover” and avoid the unpleasantness of fighting to become (and maintain) the highest assassin levels. If you have a very long-term game then 13 assassin is a good break point - master thief level skills, quintuple backstab, and beating that with 14 illusionist is significant as you attain the highest level of illusionist spells.
For non-evil characters, going thief first also works.
The minimum 15 int and small class spell list by level pre-UA meant you got the ability to learn most/all of the illusionist spells you could come across. Not as much if UA spells are on the menu, mind.
As for moving into later editions, I believe that the beguiller was the attempt to do this in 3.5.
But yes, the DM and the player need to have a “session zero” chat about illusions and what they could and could not do. And that level of agreement should cut both ways for npc and pc illusionists.
Another evil option: the illusionist lich. Good luck finding that phylactery!