Berserkers get advantage on dex saves, and evasion, and can wear heavy armor with it. Nuts. (And that's not considering with Tempest having constant cover)
I like my fix for Stunning Assault:Okay, more playing with Stunning Assault and it's just OP.
The fighter stunned a hydra and a purple worm. That's why I'm saying it's OP because it has no restrictions on what it can stun. I think anything that is larger than the fighter gets advantage on saves. Two steps larger is advantage and expertise die on the save, and so on for each step. Yes, I want the gargantuan dragon to have advantage, huge CON save, AND +d8 expertise die. If it still fails with all of that? Fine, it's stunned.
Personally, I think it should be limited to humanoid types (human, orc, elf, dwarf, etc.) that it can affect. Maybe getting one type in some way but not sure how that would work. Or a bonus to anything with different physiology.
Just sharing more thoughts after a session. I also think that monk Stunning Fist, or anything that gives this right away, is OP due to how powerful Stun is. There needs to be a progression of conditions that lead up to getting Stun.
STUNNING ASSAULT
(2 points, cannot be lowered)
2nd degree Tempered Iron action
The normal cost is 3EP, but I didn't know if the nerf made it still worth 3- to me it wasn't the issue of being able to use SA super often, but how much a single round of SA could do.. so lowering the cost made sense to still make it viable. That caveat is there because in no way did I want it to drop to 1EP from fighter specialization.I was talking to some people in the a5e discord channel and they didn't like Rattled because that feels more mental in nature, like a failed morale check, and stunned was more physical. Maybe slowed? I do like slowed as it has penalties to a roll that aren't disadvantage.
I wonder if conditions need to be reworked since a5e added strife, a mental side? Have conditions be physical or mental related? Again, throwing ideas out there. Equally, why does it take the unconscious condition to drop things? Stunned, incapacitated, frightened, paralyzed, and maybe grappled could cause someone to drop things.
I do think the descriptions of the maneuvers need to be tweaked. Maybe not that so much as what each group does needs better definition. There is nothing in Tempered Iron that really explains what the maneuvers in it do, which is to shut down casters, for the most part. Having SA in that, well sure it shuts down casters but it shuts down everyone.
I do disagree with "cannot be lowered." As others have said to me, nothing else does that. Maybe it should be more like the Adept's Stunning Strike in that it costs per attempt.
Again, just throwing out ideas.
Fair point. Merely offering what someone else said.Rattled shouldn't just be mental stuff...I mean, your brain getting rattled is actually a thing, so...
that is a bafflingly broad change for a very specific problem.Okay, what about this for an easy fix? Change the move action such that once they stop, their move is done. No more being able to move up to your full move around other actions. When you take your move action, you move and are done with movement. This makes any ability to take a dash as a bonus action even better.