D&D 1E AD&D- The DM Player

DragonLancer

Adventurer
I know for my own part that once I started DMing and got to know the ropes, playing became a bit less fun as I'd seen (and couldn't unsee) what went on under the hood and thus much of the mystery was gone.
There's a big thing about getting players to be Dungeon Masters, but I've always felt that once a player sees what is going on behind the curtain, it ruins the player enjoyment. I think it's better for players to not know.

I find running games for players who have never GM'd a game is a much better experience for me. There is a wonder to the game and in their experiences which is lost once they see how the game runs and when they see monsters reduced to a set of numbers and abilities.
 

log in or register to remove this ad

James Gasik

We don't talk about Pun-Pun
There's a big thing about getting players to be Dungeon Masters, but I've always felt that once a player sees what is going on behind the curtain, it ruins the player enjoyment. I think it's better for players to not know.

I find running games for players who have never GM'd a game is a much better experience for me. There is a wonder to the game and in their experiences which is lost once they see how the game runs and when they see monsters reduced to a set of numbers and abilities.
On the other hand, it's always great when you run a game for another GM and they recognize the hard work you're doing and really engage with the lore and the story. Being told by a GM you respect that they really enjoy your game and want to have a discussion about it and gamecraft in general can be a very high point for what is usually a mostly thankless task.
 

Voidrunner's Codex

Remove ads

Top