Oofta
Legend
Reminds me of the time I made my players super paranoid. I was on of my sort-of-annual Halloween games where, if it makes sense for the campaign, we play a haunted house or similar session or two.
So when I have things I want to share just with one player, especially things I don't want others to know I'll pull them into another room. In one Halloween special I rolled a dice, looked at one of the players, told them to bring their character sheet and a D20. In the other room, I told them absolutely nothing had happened, they were fine, and we chatted for a bit about how their week had been.
Getting back to the table, everybody was suspicious for no reason whatsoever. Every once in a while I'd write a note, pass it to the player having them roll a D20 and write the number on the paper and hand it back. It did nothing. People became even more suspicious.
Suffice to say that player knowledge that the PCs did not have absolutely affected their behavior. I don't think that's all that unusual, even if people try not to have it affect them.
So when I have things I want to share just with one player, especially things I don't want others to know I'll pull them into another room. In one Halloween special I rolled a dice, looked at one of the players, told them to bring their character sheet and a D20. In the other room, I told them absolutely nothing had happened, they were fine, and we chatted for a bit about how their week had been.
Getting back to the table, everybody was suspicious for no reason whatsoever. Every once in a while I'd write a note, pass it to the player having them roll a D20 and write the number on the paper and hand it back. It did nothing. People became even more suspicious.
Suffice to say that player knowledge that the PCs did not have absolutely affected their behavior. I don't think that's all that unusual, even if people try not to have it affect them.