D&D General 5.5 and making the game easier for players and harder for DMs


log in or register to remove this ad

I assume being an adventurer is a deadly profession (or should be) and resolve to get as much fun out of my PC as possible before something happens to them or the campaign ends.
I just talked about that with one player. We agreed that playing in character is more important than being a tactical genius and the PC surviving everything.

If one dies, one can roll up a new character, which is also fun.
 

Charlaquin

Goblin Queen (She/Her/Hers)
Harder to challenge the PCs though.
Not really. You’re the DM, it’s always within you power to add more encounters, add more monsters to your encounters, use higher CR monsters, increase the monsters’ HP, give them better equipment, even use your own homebrew monsters. And that’s just combat. You can also use more traps, make your traps more dangerous, add more puzzles, make them more complex to solve, write more complex mysteries, etc, etc.
 

Voidrunner's Codex

Remove ads

Top