DarkCrisis
Reeks of Jedi
@Arilyn made a post in another thread and 1 thing jumped out.
5. Surprised party just gets disadvantage on initiative now, meaning the surprised party could still go first.
Of course this was also referenced, but I had heard of this one:
4. Potions can be drunk with bonus action. So in middle of fight, a character can smack the monster, grab potion, uncork it and drink it all on their turn
Also a myriad of other changes to various classes to give them an easier time. Like Clerics healing 2D8 base now. And Fey Warlocks teleporting around and being invisibile etc
Keeping in mind all the stuff 5E already does like multiple saves to avoid a bad thing. Resting to fix all your ills. etc etc etc all the stuff we already know about.
I recently watched a Sly Flourish video where he brings some of this up but also quotes from WotC about how all these cool new and upgraded powers will makes things harder on DMs. His biggest question being "Why make things harder for DMs when they spend the most $$$ and have to keep the game running smooth?"
And yes I know the DM can simply change things and add more monsters yes I know but rules as written that most players coming to game will expect.
And yes I know the books arent out yet but the info they have released and the quotes about DMing is actually kind of concerning. This mid edition (or whatever you want to call it) is supposed to clean things up and improve things which I'm sure it does in some areas but giving the players even more Super Powers (which yeah who doesnt like feeling powerful) but at the expense of the DM and keeping the game running smooth and at a decent pace?
Anyways. 5th ed already has already been called "Easy mode". Yes, I know some disagree, I'm just saying it's been called that despite what one thinks. And now it would seem WotC has embraced that to give us "Even Easier Mode"? Baby mode? Lil' Timmy's first RPG? I'm just kidding. Sort of.
By the by, such massive PC abilities would you still want to play a 2014 version? I guess it would depend on the class/subclass?
If we use DOOM skill levels would it be:
Nightmare: AD&D 1E
Ultra-Violence: AD&D 2E
Hurt Me Plenty: 3E 3.5E
Hey, Not To Rough: 5E
I'm Too Young To Die: 5.5E
Where's 4E? It's the Doom Eternal of Dooms. (half love it, half don't)
Yeah so, is 5.5 looking to be "even easier" (increased strength and survivability) for Players and even more frustration for DMs? Can we have that discussion considering the info and previews released despite the actual books not being out yet?
Edit: clarification on increased DM difficulty. Such as more for the DM to keep track of stuff like more status effects and new one every round Etc. 5.5 seems to increase the DMs load due to an increase in player power(s). Which WotC seems aware of and gleeful about.
5. Surprised party just gets disadvantage on initiative now, meaning the surprised party could still go first.
Of course this was also referenced, but I had heard of this one:
4. Potions can be drunk with bonus action. So in middle of fight, a character can smack the monster, grab potion, uncork it and drink it all on their turn
Also a myriad of other changes to various classes to give them an easier time. Like Clerics healing 2D8 base now. And Fey Warlocks teleporting around and being invisibile etc
Keeping in mind all the stuff 5E already does like multiple saves to avoid a bad thing. Resting to fix all your ills. etc etc etc all the stuff we already know about.
I recently watched a Sly Flourish video where he brings some of this up but also quotes from WotC about how all these cool new and upgraded powers will makes things harder on DMs. His biggest question being "Why make things harder for DMs when they spend the most $$$ and have to keep the game running smooth?"
And yes I know the DM can simply change things and add more monsters yes I know but rules as written that most players coming to game will expect.
And yes I know the books arent out yet but the info they have released and the quotes about DMing is actually kind of concerning. This mid edition (or whatever you want to call it) is supposed to clean things up and improve things which I'm sure it does in some areas but giving the players even more Super Powers (which yeah who doesnt like feeling powerful) but at the expense of the DM and keeping the game running smooth and at a decent pace?
Anyways. 5th ed already has already been called "Easy mode". Yes, I know some disagree, I'm just saying it's been called that despite what one thinks. And now it would seem WotC has embraced that to give us "Even Easier Mode"? Baby mode? Lil' Timmy's first RPG? I'm just kidding. Sort of.
By the by, such massive PC abilities would you still want to play a 2014 version? I guess it would depend on the class/subclass?
If we use DOOM skill levels would it be:
Nightmare: AD&D 1E
Ultra-Violence: AD&D 2E
Hurt Me Plenty: 3E 3.5E
Hey, Not To Rough: 5E
I'm Too Young To Die: 5.5E
Where's 4E? It's the Doom Eternal of Dooms. (half love it, half don't)
Yeah so, is 5.5 looking to be "even easier" (increased strength and survivability) for Players and even more frustration for DMs? Can we have that discussion considering the info and previews released despite the actual books not being out yet?
Edit: clarification on increased DM difficulty. Such as more for the DM to keep track of stuff like more status effects and new one every round Etc. 5.5 seems to increase the DMs load due to an increase in player power(s). Which WotC seems aware of and gleeful about.
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