payn
I don't believe in the no-win scenario
Yes, I understand that, but is the intent that every class will have X in one stat or the other achieving roughly the same save score?No, everyone uses both.
Yes, I understand that, but is the intent that every class will have X in one stat or the other achieving roughly the same save score?No, everyone uses both.
No, that isn't the intent.Yes, I understand that, but is the intent that every class will have X in one stat or the other achieving roughly the same save score?
Yes, I understood that you want defenders to roll. What I meant is that switching between attackers rolling and defender rolling is trivial and does not change the fundamental of the systems. Hence the similarity between your proposal and 4e which has 3 defenses which are based on stats in the same way.Defender.
I think you will want to consider the impact of stat gen/bump. Some class combinations (are you going to allow multiclass?) could be rock solid in defense department, while others could suffer the spread.No, that isn't the intent.
The Roles the characters have do add bonuses to certain Stats, which could effect the Saves, but every Save shouldn't end up similar.
10 is the base line, and it could go as low as 6 if you have 2 really bad Stats that modify it, or as high as 16 if you have 2 really good Stats that modify it.
P.S.
I just looked into 4e, I had no idea they did something similar to exactly what I described.
I played 4e once at a con with a pre-generated character, so I had no idea how they worked 100%.
Interesting.
Not enough info. You're not using 6 Classic Stats, and not posting in a D&D forum, so even though everyone's (?) heard of a save(ing throw), it could mean just about anything, and have any interactions with other rules. Like a "save" means different things between D&D editions. You'll get better output from us if you give us better input.I am creating a TTRPG, and have decided to go with 3 Saves
My game doesn't use the 6 Classic Stats however, but to give you an idea of what each Save represents that is how I laid it out for you folks.
- Acumen - a combination of Dexterity & Intelligence
- Endurance - a combination of Strength & Constitution
- Willpower (may change to Ego) - a combination of Wisdom & Charisma
My mistake.Yes, I understood that you want defenders to roll. What I meant is that switching between attackers rolling and defender rolling is trivial and does not change the fundamental of the systems. Hence the similarity between your proposal and 4e which has 3 defenses which are based on stats in the same way.
The Stat bonuses granted by each Role are halved in this case, and this choice is made at character creation.I think you will want to consider the impact of stat gen/bump. Some class combinations (are you going to allow multiclass?) could be rock solid in defense department, while others could suffer the spread.
What do you wish to know?Not enough info. You're not using 6 Classic Stats, and not posting in a D&D forum, so even though everyone's (?) heard of a save(ing throw), it could mean just about anything, and have any interactions with other rules. Like a "save" means different things between D&D editions. You'll get better output from us if you give us better input.
For me, it was at least one too few...3e and Pathfinder kept the saves simple by limiting the number of saves down to three- Fortitude. Reflex and Will. So, three saves works for me.
Are you building an OGL? 5RD? If not, we need to know what a save is and how it relates to most of your other combat rules.What do you wish to know?