Us too. We sponsored a lot of APs in 2022 and 2023.Yeah. Magpie games does it largely for marketing - to get people introduced to their games, and give them a low-risk way to learn how to play each of them.
Us too. We sponsored a lot of APs in 2022 and 2023.Yeah. Magpie games does it largely for marketing - to get people introduced to their games, and give them a low-risk way to learn how to play each of them.
Start Playing takes a cut from the price charged for the game. And, note, that 20 bucks per session is typically per player.I'm not sure how StartPlaying makes money itself, yeah, but i'm not sure being the middleman here would be that lucrative, and I don't see WotC being able to actually pay professional GMs to handle the mass of business they'd need to do- SP relies on people doing it as a side hustle for the most part.
If seen $50, but that is less common these days it seems. I've noticed a trend where the really popular DMs go off and start their own thing. People trying to make a living, or at least a profitable side hustle, off of professional DMing are more interested in committed groups of players who'll be play a session every week for an entire campaign.I spend a lot of time looking through StartPlaying, which I would imagine would be the biggest competition for this.
I'd say each game runs roughly $10-20/session - the one that blows my mind is an Exandria game, that shows 6/7 seats paid for for $40/session. That's about the top end I've seen, and it's obviously people paying because they love Critical Role and want to experience that world.
I don't see a way where it would be worth it for a lot of places. One thing I HAVE seen is one of my favorite game designers, John Wick, use it as a place to essentially have seminars. Last I saw, he was running events where he would talk about the history and his intentions for Legend of the Five Rings for $20/person, with twenty slots available.
Simple, they take a small cut in exchange for providing a well-known platform. Nearly anyone who want to get started running games for money will need a service like Star Playing or Roll20's find-a-game site to find players. It's a similar business model to many other find-a-freelancer type of sites like Guru.com, Upwork, Freelancer.com, etc.I'm not sure how StartPlaying makes money itself, yeah, but i'm not sure being the middleman here would be that lucrative, and I don't see WotC being able to actually pay professional GMs to handle the mass of business they'd need to do- SP relies on people doing it as a side hustle for the most part.
And anyone running the same adventure many times is likely to get bored with it, and not GM at their best.
This helps a lot, I'm sure. There are some GMs who regularly run Alice is Missing. It is basically the same scenario every time, but it can be a very different experience with each group of players.I guess what you mean by many times and how often. But I have run one scenario a couple of dozen times or more for different groups and each time feels completely different because you cannot predict what people will do.
I would not want to do it, but I wouldn't want to run games as job and turn my hobby into work.
I don't think it's a bad idea, but I'm not the audience for itI would agree with this. I’ve always been baffled why the bigger rpg companies don’t lean harder into online pay to play options.
Nothing. While Mearls seems nice enough, celebrity GMs don't appeal as a generality, If, however, it cost me nothing but a hour's drive, and isn't D&D 5, sure.I mean, how much would you pay for a four hour one shot with Mike Mearls?
Prices do go higher than $40/seat on SPG, but they're pretty rare. I think it's a side-gig for most folks at the ~$20 average prices; I've been fortunate enough that over the last couple years I've been able to make it my primary source of income, I have players that will pay my cost per seat. Some play multiple games per week.I spend a lot of time looking through StartPlaying, which I would imagine would be the biggest competition for this.
I'd say each game runs roughly $10-20/session - the one that blows my mind is an Exandria game, that shows 6/7 seats paid for for $40/session. That's about the top end I've seen, and it's obviously people paying because they love Critical Role and want to experience that world.
I don't see a way where it would be worth it for a lot of places. One thing I HAVE seen is one of my favorite game designers, John Wick, use it as a place to essentially have seminars. Last I saw, he was running events where he would talk about the history and his intentions for Legend of the Five Rings for $20/person, with twenty slots available.
Curious, now that you've been running games as a job/side job for some time, do you still play TTRPGs for fun on a regular basis or do find yourself now wanting to do something else with friends other than TTRPGs?Prices do go higher than $40/seat on SPG, but they're pretty rare. I think it's a side-gig for most folks at the ~$20 average prices; I've been fortunate enough that over the last couple years I've been able to make it my primary source of income, I have players that will pay my cost per seat. Some play multiple games per week.
To others asking about how SPG makes money, they take a 10% cut of the seat cost.
Re: game companies looking into pay to play, I'm not entirely sure about it for companies themselves BUT lots of companies like Evil Hat, Paizo, WotC, Limithron, etc. do sponsored events with SPG. GMs run the games and get PDFs of the book/adventure/whatever.
Actually I believe that DnDB's "welcome to DnDB" email now includes a link to SPG.
Regarding "turning your hobby into work," I will say that going pro with GMing means that I don't run my old West Marches game 2-3/week now like I did pre-COVID. Some of my friends n players from back then helped me get started and still pay for seats at my tables, but most of my players now found me through SPG.