How Serious Do You Like Your Gaming?

Reynard

Legend
Supporter
It occurs to me that I did not answer the question myself.

In my regular Monday night game, which used to be in person but moved online during lockdown and never moved off line, we play for 2 or 2.5 hours and we do not take it very seriously. We joke around a lot and no one real focuses on playing in character in any meaningful way beyond a few easily remembered character traits (for example, my warlock is a selfish jerk who tries to convince the insufferable cleric to make potential fatal decisions whenever possible). We are foul mouthed GenX dudes and we like it that way.

I sometimes try and inject a little more seriousness in other games. If I had to peg the level of seriousness I am aiming for to a media example, I would say the Captain America MCU movies -- not a jokey as Ant Man or whatever, with a strong throughline of melodrama and sort of seriousness.

I used to prefer a more serious approach due to the group. We joked, of course, but our 20 year campaign was definitely more emotionally grounded with more serious in-world social and political issues. in that campaign, there were real tears on a couple of occasions due to PC or NPC deaths or other major campaign events. Part of me would love to find that again, but I just don't think I will ever have that kind of group again, or the circumstances that allowed it to develop.

I run games at cons a lot and when i do that I try and find a balance. I want everyone to take the game seriously, even while having fun, so generally tone down the banter and OOC jokes. But every con table is different and ultimately the composition of the players will determine where that table sits on the humor vs seriousness scale.
 

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payn

I don't believe in the no-win scenario
Using film as example Id say my fantasy games lean into Indiana Jones style. Pulpy adventure with big stakes, but plenty of dangerous yet humorous situations. One of the reasons I took to Pathfinder and Golarion so well was it had an identity that D&D has never really developed.

My Traveller games tend to be like The Expanse with a splash of Babylon 5. A crew that gets in over their head before they know it making waves on the galactic scene. The empire(s) are usually looming in the distance with the Travellers averting wars or foiling clandestine plots.
 

Reynard

Legend
Supporter
Using film as example Id say my fantasy games lean into Indiana Jones style. Pulpy adventure with big stakes, but plenty of dangerous yet humorous situations. One of the reasons I took to Pathfinder and Golarion so well was it had an identity that D&D has never really developed.
I almost said Indy, too, but then I realized that Indy lacks the melodrama I love so much. If I had to pick a pulp adventure, it would be Uncharted.
My Traveller games tend to be like The Expanse with a splash of Babylon 5. A crew that gets in over their head before they know it making waves on the galactic scene. The empire(s) are usually looming in the distance with the Travellers averting wars or foiling clandestine plots.
As a total aside: the Exapnse in audiobook form is one of my favorite things ever made in the history of humans making things. I tried the show, and it was fine, but the characters as presented in the audiobooks were so ingrained in me that I could not abide some of the cast (Amos and Draper in particular).
 

payn

I don't believe in the no-win scenario
I almost said Indy, too, but then I realized that Indy lacks the melodrama I love so much. If I had to pick a pulp adventure, it would be Uncharted.
I didnt care for the movie, but the video game series was great! Markie Mark should have played the older brother not Sully!
As a total aside: the Exapnse in audiobook form is one of my favorite things ever made in the history of humans making things. I tried the show, and it was fine, but the characters as presented in the audiobooks were so ingrained in me that I could not abide some of the cast (Amos and Draper in particular).
I actually really liked the first 3 season of The Expanse. Particularly, how the writers got to improve the overall experience. For example, adding Avasarala much earlier. Also, Claes Ashford went from the weakest character in the entire series, to one of the best on the show. Once Amazon took over though, the show went into by the book mode and added the dreaded Prime template. They got done dirty in the final season too...
 


I usually prefer the game subject matter to be serious - characters doing risky things for unimportant reasons doesn't make any sense to me - but I have no problem with the characters making jokes to relieve their stress. Indeed, one of the ways that I can tell the players are getting into the characters' mindset is the appearance of in-character jokes.
 

HaroldTheHobbit

Adventurer
My players are into the roleplaying aspect and they usually create complex and evolving characters. I base my prep on their actions, planning and conclusions, so the chars have space to grow and the plots evolve organically. So there are usually some pretty serious moments in a campaign.

But their characters actions are often not thought through or based on wrong assumptions, their planning tend to be bad and overly complex, and good in-character playing tend to produce unexpected and fun-generating results. As a result there are also lots of laughing at the table.

So our campaigns tend to be heterogenous, with both high solemn drama and Marx brothers shenanigans, which works well for us.
 

Dannyalcatraz

Schmoderator
Staff member
Supporter
If it must "depend" -- then what does it depend on? What controls your preference for seriousness or a lack thereof?
It depends largely on the stated campaign goals.

For example, I played a darkly comedic PC in a GURPS: VtM playtest. But if the GM had asked me to play a more serious character, I’d have rewritten the character’s background & continuity bible to fit the GM’s preferences.

Because, even though I like playing characters that are interesting to me, I’m not interested in being disruptive.
 

Is it action comedy all the way, or Shakespearean tragedy, or something in between?
With my role-playing group, it's a mix of action comedy and serious character development. The action comedy is happily unexpected. Basically your "I didn't see that coming." The best example of this in the current adventure I am participating was my group deciding to become the 'Kobold Liberation Front'. Whenever my party came across some kobolds who were being enslaved by one of our adversaries, my party freed them and sent them to Elturel.
Currently my group's Goliath Bloodhunter has developed an interest in explosives. I am still trying to figure out what got him interested in wanting things to go boom. 😋

On the more serious side, my party has had moments where our GM has taken a bit of our characters' backstories and injected them into our current adventure as side plots. They haven't been completely resolved yet. For my Bugbear Ranger character, we had a session where he went back to the lands of his Bugbear tribe in the Reaching Woods after being away from it for years. He had something of a spiritual journey within the bowels of a tree considered sacred to his tribe, helped purify the tree of its' corruption and helped save the life of the sole-remaining member of his tribe, his grandfather. Now he is trying to find out where the rest of his tribe was taken while helping his teammates. Each of whom had their own moments of serious character development.
Does humor have to be "in character" or do Monty Python quotes and bad puns flow freely?
No, we have had humorous moments that were in and out of character. ;) However, we have not been having any Monty Python moments yet. I think the humor I have seen on display in-character is more like the humor seen in the Critical Role series.
Do you embrace catharsis and moments of real emotional power?
Yes. I like to think my group and I have experienced moments like these since I joined it back in 2021. Bardic Inspiration moments coming from everyone in the group. ;)
 

Umbran

Mod Squad
Staff member
Supporter
Different games and even different adventures have different levels of humor, but even my darkest games have their moments of humor and even the lightest stuff has deadly serious stuff mixed in.

It is important to recognize that there is a little inherent goofiness to sitting around a table, pretending to be elves and whatnot. If you ignore that, it is likely to exert itself in some of the least opportune moments, and that ends with someone blowing Fresca out their nose all over your expensive minis terrain, or something.
 

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