Is there any genre or theme that the TTRPG medium does not work for?

Thomas Shey

Legend
No, they're not, but when one does historical fiction in an interactive medium, they're automatically what it changes into, one, the other, or both.

I think that is a very narrow perception of historical fiction and an overly expansive view of alternate world fiction.

Edit: And now having read more of your responses, I agree you don't get to redefine the term "historical fiction" to suit your own preferred usage on it. I'm not even sure using your definition what the "fiction" portion would mean.
 
Last edited:

log in or register to remove this ad

Committed Hero

Adventurer
Sure. Let's think of one: Low stakes mundane drama.

I'm thinking Driving Miss Daisy. Or Leaving Las Vegas. Or Little House on the Prairie. Basically, just daily unremarkable life, "Papers & Paychecks, the RPG".

Drama System or Primetime Adventures.

I've actually seen a few sports-related RPGs in Itch bundles I've bought. Like, with literal rules for playing the sport, not just using the sport as a way to tie the players together. I saw a basketball one and one around a sci-fi sport. I haven't kept any of them because I'm not interested in that genre, and I have no idea how well they would play, but sports RPGs definitely do exist.

This makes sense; you'd be better off playing a boardgame simulation and breathing your own life into the players.
 


Aldarc

Legend
There is no reason you could not do sports drama as a TTRPG, though. It should actually work pretty well, in fact, with built in "tactical" situations and the sport taking place of what would typically be combat.
I think that it would be fun with PbtA, which is not a tactical sort of game. The Moves system would work well for sports moves and complications in the sportsball game. But this would cater more towards sports as drama, both on and off the field/court.
 

Reynard

Legend
Supporter
I think that it would be fun with PbtA, which is not a tactical sort of game. The Moves system would work well for sports moves and complications in the sportsball game. But this would cater more towards sports as drama, both on and off the field/court.
Sure. I assume "sports movie" not just a game.
 

Tonguez

A suffusion of yellow
That would almost be a good thread on its own. I do think there are applications, but I also don't know how good RPGs are in general for edutainment. Where I think they can be helpful is 1) Sparking Interest in history or a particular historical topic (my interest in Rome started with the green book for 2E for instance), 2) Encouraging players and GMs to do research for their characters, the campaign and the setting. But one thing you quickly find out if you do historical campaigns, the questions historians are interested in, are often not the questions GMs are looking to answer when setting up a history campaign. One thing I always find helpful when I am running historical settings: start with the resources you know you have and build around that (i.e. if you have the floor plans of a particular historical building, use that in your campaign, that is ten times easier then deciding you want something first then finding the resources on it)
When I was in Junior school, around age 8 I think, our teacher had us dress up as different characters from ancient Egypt and to do in character research presentations and then justify why our chosen role was the best job in Ancient Egypt. Because my mother was an Egypt-geek I had some great research material and went to school dressed as Tuti, who was a former slave educated in the Palace who rose to become Grand Vizier, first servant of the Aten and Master of the Pharoahs Gardens. I remember it was a fun exercise
 
Last edited:

Umbran

Mod Squad
Staff member
Supporter
Drama System or Primetime Adventures.

There's no reason you couldn't do something with Cortex in that regard too, far as it goes, though you'd have to decide what dice were there to do in that particular case.

You both are missing the point. The original question is not "can you, technically speaking, write an engine for such a game." The question is whether the medium, in general, is GOOD for the genre.

Like, technically you can tap dance on foam rubber, but is isn't a great medium for the dance style.
 

Thomas Shey

Legend
You both are missing the point. The original question is not "can you, technically speaking, write an engine for such a game." The question is whether the medium, in general, is GOOD for the genre.

Like, technically you can tap dance on foam rubber, but is isn't a great medium for the dance style.

I'm just not necessarily sold that sort of genre would be particularly bad in a game as long as everyone had buy-in. After all, we tend to have certain expectations of what genres properly are represented in graphic novels and such in this country, but a much wider range are done that way in Asia. There's a lot of embedded expectations about how an RPG plays out, and that colors what genres its used for, but that doesn't tell me it couldn't be successfully and effectively used for others if people were genuinely interested in trying.
 

TheSword

Legend
I think some of this is going


There is a solution to this. I made a counter terrorism RPG once and I was able to go to the Boston FBI office and talk with someone who is there for anyone in media (thankfully they considered RPGs media in that case). He explained to me how evidence was gathered in an investigation, how FBI teams were put together. It actually wasn't that hard to make gamble. An FBI team is about the size of an adventuring party, and the evidence thing was easily handled by having evidence gather teams and analysis teams be resources the players can access (so the players don't necessarily comb the scene for clues, though an invidual character might for whatever reason, but rather call in a forensics team----and I just gave the teams different ratings which translated into a dice pool they rolled at the scene). In a lot of ways this works better because the players can focus more on investigation, interviewing, etc than on analyzing blood samples.

That said you often have to juice up or make gameable any genre. Genres based on real life you may want to add more chases with suspects, more harrowing dangers, etc. But I think true crime could be workable (plus it is very easy as the GM can literally rip from the headlines)
Sounds great. But I was specifically referring to the true crime genre where the crime and the investigation are real and therefore progress along a specific path. If you exaggerate elements and give PCs freedom to explore its no longer ‘true’ crime, and probably approaching poor taste.
 


Voidrunner's Codex

Remove ads

Top