aco175
Legend
I have the players roll damage against themselves from the monsters. This allows the players to roll more dice and for me to speed up combat. So me telling them the damage is 4d10+6 lets them know that it is a big deal and they can imagine what that damage looks like.Re: the giant crab claw damage- I love this, and I try to do it myself when possible... it's really hard in D&D for players to be able to tell, just by description or a mini/token on the board. On VTTs it's somewhat easier because settings can be such that damage and to-hit are rolled simultaneously, so they can see on a miss "holy crap that does HOW MUCH damage?"