Peregrine's Nest

Industry veteran Andy Peregrine shares thoughts on a variety of topics.
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The role of a Line Developer appears self-explanatory, but few people really know exactly what it entails.
New company Studio Hermitage has finally revealed their flagship new RPG “Our Brilliant Ruin” in a new Kickstarter.
Candela Obscura is an investigative horror game, where the player characters follow up reports of incursions of dark magic and creatures to try to make things safe again.
Want to make your own RPG? You have to start somewhere, and facing down the blank page is just the beginning.
I’m a fan of grimdark-style games, but sometimes a change of pace is refreshing.
How do you run a campaign set in an established RPG setting's canon?
Here are a few ways to adapt and refresh some of the traditional Halloween creatures and villains.
Putting the player characters on edge is the first step in building a horror atmosphere.
It’s all fun and games until someone takes control.
Following up on Part 1, we look at the return of Dragonlance from the 90s to its current incarnation.
The Dragonlance setting has a long history, and as it’s the time of year for retrospection it seemed a good time to take a look at it.
We previously recommended some writing tips on adventures. Rather than talk about how to create a scenario or how to plot an adventure, I thought I’d focus on common pitfalls in the nuts and bolts of writing and presentation. You may find these useful for any adventure or community content project as much as anything offered to a publisher.
Writing an adventure is a good way to get into games writing. Most games companies are looking for more pre-written adventures as they are a good way to get people playing. While plenty of GMs write their own, many don’t have the time and given the choice between picking something off the shelf and writing their own, time may force the hand of the beleaguered GM. I thought I’d share a few...
As we’re approaching the season for horror gaming, it’s worth considering some ways to surprise your players with something different but recognisable. It’s always good to revisit the classics, like zombies and werewolves etc. But the classics are so well known they can be predictable and even a little cliché sometimes. One way to revitalise them is to take some of the expected tropes and turn...
The Midnight World is a standalone horror game from Gem and Eye RPG Studios. It was successfully funded on Kickstarter in March 2020 and now it’s out in the wild. Put simply, the Midnight World is a modern day horror game, with many shades of Kult, World of Darkness and Call of Cthulhu. But it manages to knit these together well, becoming very much its own setting, albeit one with aspects you...
Human… Almost is a new Blades in the Dark variant by our own Egg Embry. Obviously as he’s one of the EN Publishing team we’re a bit biased, but we’d not be doing a review if we didn’t like it. The game is currently being offered for free as Egg is looking for playtest feedback given the game is still in development. He’s planning to run the playtest until winter, but even at this point the...

This Week in TTRPG


Reviews

Knave 2e offers great resources for any OSR style game.
A great small sandbox for old school gaming.
Increases the magical nature of Shadowdark.
Space stations, pirates, and fungi make a mix of horror and adventure.

Dungeons & Dragons

The UK's Royal Mail is following the US Postal Service in releasing 50th Anniversary D&D stamps.
Tell him no if you like—just be ready for the unexpected if you do.
D&D historian Ben Riggs delved into the facts.
"Largely a new class!"
Give your players some puzzles they can really get a grip on.
Free League’s campaign for The One Ring and Lord of the Rings 5e coming in August

Industry News

DEI grants for publishers and retailers open for applications
Backerkit crowdfunding for new community streaming service is live
The ENNIE Awards are pleased to announce this year's nominees.
A third party may have accessed customer names, emails, IP addresses, and last 4 digits of CC#s

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