Pathfinder 2E I think I am giving up on PF2ER


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Thomas Shey

Legend
Really like this idea. It wouldn't satisfy everyone, but I think it would satisfy a chunk of people that want to deliver a impactful blow with magic in the forms they are used to (e.g., paralyze, banish, etc.) without diluting the core idea that you can't trivialize encounters on round 1 anymore.

It might. I'm cynical that they'd find waiting around for the big bad to be eroded down satisfying, since a lot of them seem to want to have a spellcaster who's The Man That Counts in that situation, and if they have to wait to be set up I don't think it'll feel that way for them.
 




Thomas Shey

Legend
It is less about the specifics and more about the depth.

Please note, this thread is not about PF2 being bad, it is about it being a bad fit for me, despite me wishing otherwise.

If its a question about detail, I just have to note that there's only so far you can go regarding character definition without getting into that, and at least in the D&D sphere there's always going to be a certain degree of the system special casing you to death because special-casing is how the overall system approach rolls, evnen from 3e and on.
 

Reynard

Legend
Supporter
If its a question about detail, I just have to note that there's only so far you can go regarding character definition without getting into that, and at least in the D&D sphere there's always going to be a certain degree of the system special casing you to death because special-casing is how the overall system approach rolls, evnen from 3e and on.
There's that. There's the tightness of the design. There's the proliferation of tags and traits and conditions. And then there is the simple "this thing sounds like D&D but doesn't work like the D&D thing, or does it...?"
 

Thomas Shey

Legend
There's that. There's the tightness of the design. There's the proliferation of tags and traits and conditions. And then there is the simple "this thing sounds like D&D but doesn't work like the D&D thing, or does it...?"

I'll give you the conditions and traits thing (to a point; I'd argue what PF2e mostly does with those is regularize them, instead of "every weird thing a monster or spell attack does is a special case you have to remember when you hit it", but if you just don't like there being a lot of those, you don't). As to the last--which version of D&D? 5e? If so, that may be true, but its been pretty nearly true going from every edition to another, so its no surprise its an issue with an offshoot.

(Far as that goes, it can easily be true going from one edition to the next of most game systems...)
 

Reynard

Legend
Supporter
I'll give you the conditions and traits thing (to a point; I'd argue what PF2e mostly does with those is regularize them, instead of "every weird thing a monster or spell attack does is a special case you have to remember when you hit it", but if you just don't like there being a lot of those, you don't). As to the last--which version of D&D? 5e? If so, that may be true, but its been pretty nearly true going from every edition to another, so its no surprise its an issue with an offshoot.

(Far as that goes, it can easily be true going from one edition to the next of most game systems...)
I don't know what to tell you. The combination of all the things, considering my preferred playstyle as GM, combined with the learning curve just adds up to it not being worth the effort.
 

Incenjucar

Legend
Completely legitimate to have a preference for certain amounts of nuance, detail, and range of consequence. There's a lot of hyper-granular stuff I wouldn't want to bother with, and I don't like systems that can be cracked wide open leading to one-hit bosses by default. PF2E happens to fall in my Goldilocks zone, but those are never universal.
 

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