That game isn't even put yet, is it?Ok. How about "Shadow of the Weird Wizard" as a better comparison? (Even if "Shadow" got a little more from its Kickstarter.)
That game isn't even put yet, is it?Ok. How about "Shadow of the Weird Wizard" as a better comparison? (Even if "Shadow" got a little more from its Kickstarter.)
Weird Wizard as a comparison to 13th Age 2e - which also isn't out.That game isn't even put yet, is it?
that will make for a great comparison…Weird Wizard as a comparison to 13th Age 2e - which also isn't out.
what are we comparing? Number of products for each? Pretty sure the Demon Lord wins that one easily if you count number of productsOr we might compare Shadow of the Demon Lord and 13th Age 1e? Whatever folks prefer.
I would personally love an updated True20 with better architecture and game design. For the time being, the AGE system is probably what scratches that itch best.I think 13th Age has been out of the zeitgeist for a while. The first edition was released a decade ago. There haven't been any liveplays that I'm aware of. No big releases.
It's kind of like expecting folks to get excited about a new edition of True20 or Hollow Earth Expedition.
I thought we were talking about whether a game was a success well after its funding.Weird Wizard as a comparison to 13th Age 2e - which also isn't out.
Or we might compare Shadow of the Demon Lord and 13th Age 1e? Whatever folks prefer.
Sorry. I think my point got lost up-thread.I thought we were talking about whether a game was a success well after its funding.
Gotcha. I misunderstood.Sorry. I think my point got lost up-thread.
I was comparing 13th Age 2e's recent Kickstarter to that of Shadow of the Weird Wizard - another game by an established designer that maintains backwards compatibility with the previous edition. Both Kickstarters finished with a similar amount - which were around what DC20 made in a single day of funding.
No doubt.In the case of DC20, I think it demonstrates the impact of viral marketing (especially on YouTube).
I would be curious to know what full games have had very high funding campaigns, fulfilled at least a couple years ago, and currently enjoy a robust life (supported and actually played).Currently, I think there's a sizeable demographic wanting cinematic, heroic roleplaying games. PF2 is doing well, MCDM set records, and DC20 is raking it in. 13th Age 2e should've played to that audience.
Was there a single video on YouTube that showed how combats work in 13th Age 2e, how you can build unique characters, how the Escalation Die ramps up battles, how powers and abilities make the classes feel different?
By not taking advantage of the built-in audiences of YouTube influencers, 13th Age (while funding) didn't maximize its reach or excitement. And I wonder if anyone's going to be talking about it when it releases next year.
I think some of the Free League Kickstarters have had continual popularity: Blade Runner, The One Ring. At least they're getting supplements and have a presence at conventions I attend.I would be curious to know what full games have had very high funding campaigns, fulfilled at least a couple years ago, and currently enjoy a robust life (supported and actually played).
I am so excited for my Moria book I can't stand it.I think some of the Free League Kickstarters have had continual popularity: Blade Runner, The One Ring. At least they're getting supplements and have a presence at conventions I attend.
I always forget SWADE has fully embraced crowdfunding for publication. PEG really managed to figure that one out. I love SWADE but after backing the Supers and Fantasy companions, I now just wait for regular release. i don't use a lot of the extras and there is not a long gap between fulfilment and general availability.I'd say the biggest Kickstarter success "full game" was Savage World Adventure Edition. It looks like it funded with $500K and delivered in 2019. New supplements and settings coming out all the time.
ah, yes, they made similar amountsSorry. I think my point got lost up-thread.
I was comparing 13th Age 2e's recent Kickstarter to that of Shadow of the Weird Wizard - another game by an established designer that maintains backwards compatibility with the previous edition. Both Kickstarters finished with a similar amount - which were around what DC20 made in a single day of funding.
that more than anything else imo, SotWW and 13A both have established designers, but I don’t think they have much of a media presenceIn the case of DC20, I think it demonstrates the impact of viral marketing (especially on YouTube).
I think in its themes it does, the difference is that the designer is not a YTer (and maybe that it is a revision of an existing system rather than a new one, no idea how relevant that is however… I can see that being a limiter though, if you were not interested in the predecessor why would you care about the revision. A new system inherently is more interesting)Currently, I think there's a sizeable demographic wanting cinematic, heroic roleplaying games. PF2 is doing well, MCDM set records, and DC20 is raking it in. 13th Age 2e should've played to that audience.
I agree, more YT engagement by 13A and SotWW would probably have helped, different generation I guess. You can see what is possible with Matt ColvilleWas there a single video on YouTube that showed how combats work in 13th Age 2e, how you can build unique characters, how the Escalation Die ramps up battles, how powers and abilities make the classes feel different?
By not taking advantage of the built-in audiences of YouTube influencers, 13th Age (while funding) didn't maximize its reach or excitement. And I wonder if anyone's going to be talking about it when it releases next year.