Hi, I just wanted to let you all know that Dungeon Coach's DC20 is launching on Kickstarter on the 4th of June.
It is in my opinion a very modern, cool and streamlined D20 system. It started out based on 5e, but has now morphed completely into its own thing. While still very familiar for the people coming from a D20 system.
Here are some of the things that I really like about the system.
1. The four action economy: In DC20 you have 4 actions that you can use in multiple different ways. You can use them throughout the round of combat, and you get it back at the end of your turn. Outside your turn you can use them on different reactions, but not only opportunity attacks but a host of different possibilities. My favorite is trying to stop a spell in mid air by intercepting it with your own spell. This is called a Spell Duel.
2. Low HP: In DC20 you have much lower HP than in 5e and the HP growth per level is kept low. No HP bloat!
3. Death's Door: Instead of going unconscious when you hit 0 HP, you are on death's door. This mean that you are heavily wounded and barely hanging in there. But you can still do one action per round. Simulating a last stand. You die at your negative Prime Modifier, which at level 1 is -3 HP. This makes it much more dangerous to be low in hit points and healing becomes much more important.
4. The Prime Modifier: In DC20 you have something called a Prime Modifier. This is in essence your highest Ability Modifier. You use the Prime Modifier to attack and cast spells. This means that you are much freer to build the character you want. Do you want to be a tactical genius fighter? Put most of your Ability points into intelligence. It won't affect your combat prowess. But it will still affect other skills, so the choices are still important.
5. Manoeuvres and Techniques: Every martial class has manoeuvres and techniques. Kinda like spells and cantrips. So they can do cool tactical moves in combat.
6. Mana Points: In DC20 spellcasters have Mana Points instead of spell slots. Although there is nothing especially original about that, I really like how DC20 uses it. Instead of hundreds of different spells like in 5e, you have much fewer spells to choose from. But you can pour more Mana into the spell while casting it and upgrade it to a more powerful spell of the same kind. So you don't need lots of spells for the same type.
7. By 5's: In DC20 when you roll a skill or attack you get a better result for every 5 above the DC. In combat this means more damage for every 5 above the AC. I think it will feel great that your rolls means something more than just hitting the AC or get a nat 20.
8. Just Ability Modifiers: In DC20 you don't have Ability Scores, just your Ability Modifiers.
9. Ancestries: The ancestries in DC20 are more customizable. You have 5 points to use to customize how your character has developed. Inside your ancestry you have different features that you can choose from. You can also choose from two different ancestries if your parents are of different ancestries.
For some more info on DC20: DC20
As a disclaimer, I don't have anything to do with DC20. I just think it looks like a cool system.
It is in my opinion a very modern, cool and streamlined D20 system. It started out based on 5e, but has now morphed completely into its own thing. While still very familiar for the people coming from a D20 system.
Here are some of the things that I really like about the system.
1. The four action economy: In DC20 you have 4 actions that you can use in multiple different ways. You can use them throughout the round of combat, and you get it back at the end of your turn. Outside your turn you can use them on different reactions, but not only opportunity attacks but a host of different possibilities. My favorite is trying to stop a spell in mid air by intercepting it with your own spell. This is called a Spell Duel.
2. Low HP: In DC20 you have much lower HP than in 5e and the HP growth per level is kept low. No HP bloat!
3. Death's Door: Instead of going unconscious when you hit 0 HP, you are on death's door. This mean that you are heavily wounded and barely hanging in there. But you can still do one action per round. Simulating a last stand. You die at your negative Prime Modifier, which at level 1 is -3 HP. This makes it much more dangerous to be low in hit points and healing becomes much more important.
4. The Prime Modifier: In DC20 you have something called a Prime Modifier. This is in essence your highest Ability Modifier. You use the Prime Modifier to attack and cast spells. This means that you are much freer to build the character you want. Do you want to be a tactical genius fighter? Put most of your Ability points into intelligence. It won't affect your combat prowess. But it will still affect other skills, so the choices are still important.
5. Manoeuvres and Techniques: Every martial class has manoeuvres and techniques. Kinda like spells and cantrips. So they can do cool tactical moves in combat.
6. Mana Points: In DC20 spellcasters have Mana Points instead of spell slots. Although there is nothing especially original about that, I really like how DC20 uses it. Instead of hundreds of different spells like in 5e, you have much fewer spells to choose from. But you can pour more Mana into the spell while casting it and upgrade it to a more powerful spell of the same kind. So you don't need lots of spells for the same type.
7. By 5's: In DC20 when you roll a skill or attack you get a better result for every 5 above the DC. In combat this means more damage for every 5 above the AC. I think it will feel great that your rolls means something more than just hitting the AC or get a nat 20.
8. Just Ability Modifiers: In DC20 you don't have Ability Scores, just your Ability Modifiers.
9. Ancestries: The ancestries in DC20 are more customizable. You have 5 points to use to customize how your character has developed. Inside your ancestry you have different features that you can choose from. You can also choose from two different ancestries if your parents are of different ancestries.
For some more info on DC20: DC20
As a disclaimer, I don't have anything to do with DC20. I just think it looks like a cool system.