DC20 Kickstarter launch on June 4th

AK81

Explorer
Hi, I just wanted to let you all know that Dungeon Coach's DC20 is launching on Kickstarter on the 4th of June.


It is in my opinion a very modern, cool and streamlined D20 system. It started out based on 5e, but has now morphed completely into its own thing. While still very familiar for the people coming from a D20 system.

Here are some of the things that I really like about the system.

1. The four action economy: In DC20 you have 4 actions that you can use in multiple different ways. You can use them throughout the round of combat, and you get it back at the end of your turn. Outside your turn you can use them on different reactions, but not only opportunity attacks but a host of different possibilities. My favorite is trying to stop a spell in mid air by intercepting it with your own spell. This is called a Spell Duel.

2. Low HP: In DC20 you have much lower HP than in 5e and the HP growth per level is kept low. No HP bloat!

3. Death's Door: Instead of going unconscious when you hit 0 HP, you are on death's door. This mean that you are heavily wounded and barely hanging in there. But you can still do one action per round. Simulating a last stand. You die at your negative Prime Modifier, which at level 1 is -3 HP. This makes it much more dangerous to be low in hit points and healing becomes much more important.

4. The Prime Modifier: In DC20 you have something called a Prime Modifier. This is in essence your highest Ability Modifier. You use the Prime Modifier to attack and cast spells. This means that you are much freer to build the character you want. Do you want to be a tactical genius fighter? Put most of your Ability points into intelligence. It won't affect your combat prowess. But it will still affect other skills, so the choices are still important.

5. Manoeuvres and Techniques: Every martial class has manoeuvres and techniques. Kinda like spells and cantrips. So they can do cool tactical moves in combat.

6. Mana Points: In DC20 spellcasters have Mana Points instead of spell slots. Although there is nothing especially original about that, I really like how DC20 uses it. Instead of hundreds of different spells like in 5e, you have much fewer spells to choose from. But you can pour more Mana into the spell while casting it and upgrade it to a more powerful spell of the same kind. So you don't need lots of spells for the same type.

7. By 5's: In DC20 when you roll a skill or attack you get a better result for every 5 above the DC. In combat this means more damage for every 5 above the AC. I think it will feel great that your rolls means something more than just hitting the AC or get a nat 20.

8. Just Ability Modifiers: In DC20 you don't have Ability Scores, just your Ability Modifiers.

9. Ancestries: The ancestries in DC20 are more customizable. You have 5 points to use to customize how your character has developed. Inside your ancestry you have different features that you can choose from. You can also choose from two different ancestries if your parents are of different ancestries.

For some more info on DC20: DC20

As a disclaimer, I don't have anything to do with DC20. I just think it looks like a cool system.
 

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Elvish Lore

Explorer
Yea, it could be cool and fill a niche between 5e and P2e in terms of options and complexity, though Level Up exactly does that now.

From what I've seen of it, it seems to be heavily house-ruled 5e so I'm hoping it can be its own thing. I don't love that Dungeon Coach's experience with gaming seems to be he played a lot of 5e and really nothing else, and his mind blown when he finally got around to P2e (this was literally in one of his videos), and then he put the time and energy into something that mixes both.

As for its competition, I think it has a leg-up on Kobold Press' 5e-killer; I like how DC20 at least changes around a lot in an effort to make a deeper version of D&D. MCDM's rpg interests me not at all and, ultimately, I think Daggerheart is what I'm most interested in seeing completed. Ultimately, though, if I wanted house ruled 5e, I would simply play my own mod'd version of upcoming 5.24. Not sure I'd ever actually use DC 20.
 
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AK81

Explorer
Yeah, it seems like he comes from the batch of players that started with 5e, and that he has very little knowledge and experience with any other games. But I still think that the ideas he brings to the table looks great.

As of a5e, I love that system too. But a5e is still 5e (nothing wrong with that), while DC20 has turned into it's own thing. It is in no way compatible with 5e. It's a totally different game system now, but with rules that are easily understandable if you come from a d20 background.
 

Aldarc

Legend
From what I've seen of it, it seems to be heavily house-ruled 5e so I'm hoping it can be its own thing. I don't love that Dungeon Coach's experience with gaming seems to be he played a lot of 5e and really nothing else, and his mind blown when he finally got around to P2e (this was literally in one of his videos), and then he put the time and energy into something that mixes both.
And then he presents every little idea he has as if he was a high octane young Billy Mays selling you the most brilliant product ever on an infomercial at 3 am.

I think that the game has some interesting ideas, but it still felt (last time I checked) too much like 5e even with some of the bigger changes he made. He has an interesting system, but then he deviated very little from 5e when it comes to what classes and the like are there instead of building his own sort of fantasy from the ground up. It's as if he can only imagine what fantasy adventure roleplaying looking like what 5e showed him. I suppose if that's what you want, then DC20 would be great.
 

AK81

Explorer
There is no doubt that he is heavily inspired by 5e.
But I still like many of his ideas, and I respect how much effort it must have taken for a very small team to produce the game.
 
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Aldarc

Legend
From what I've seen of it, it seems to be heavily house-ruled 5e so I'm hoping it can be its own thing. I don't love that Dungeon Coach's experience with gaming seems to be he played a lot of 5e and really nothing else, and his mind blown when he finally got around to P2e (this was literally in one of his videos), and then he put the time and energy into something that mixes both.
Oh, and the fact that he is labeling DC20 as "It's time for a new revolution in TTRPGs" kinda tells me that he doesn't have much experience with TTRPGs outside of 5e D&D and PF2. With all due respect, Dungeon Coach, but this is not as big of a revolution in TTRPGs as you make it out to be. There are a number of TTRPGs out there that I would point to as "revolutionary" for the hobby, but DC20? It's just another d20 fantasy heartbreaker.
 



I've seen Treantmonk talk about this game a bit, and it sounds like the kind of iteration I'd want WotC to do for a proper 6e. But I'd also want to hear reviews on how the balance is before doing anything with it. Like I don't want to buy it only to find out that CR is useless there, too.
 

Just parse quickly the preview rule book.
Very crunchy,
Very strategic for all classes. 4 action points to spend in maneuver and techniques for martial.
Very symmetric in gameplay immersion for all classes.
Too complex to be a trend product.
A niche product for gamer and tactical thinking fans.
 

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