sounds like it won’t need my helpSo, again, following on these record setting numbers, the Stormlight RPG campaign this late Summer should be interesting.
Sanderson's signature across the board is "Hard Magic": he makes systematic magical rules that apply logically, consistently and with interesting implications that tend to delight ad they unfold. High-end magic users basically are scientists or havkers who figure out how the physics of magic work, and then get to use them in absurd action setpieces that have solid internal logic. Should work well for a TTRPG.
Apparently, it will be a Skill check style system, so a bit more improv focused for sure.sounds like it won’t need my help
Given your description of the magic system, I am curious what it will look like in the TTRPG
I fear it will be a lot more open (describe your spell effects) than establishing systematic rules however, would be more interested in the latter