doctorbadwolf
Heretic of The Seventh Circle
All of which is about d20 games and similar, not about the specific thing I have been discussing, which is whether one general type of success determination framework is more intuitive. PF1 is IMO a truly terrible game, as is 3.5 D&D. 4e’s biggest flaw that would have eventually lead to us leaving it for a non-D&D if we hadn’t liked 5e is the proliferation of small fiddly bonuses. None of which has anything at all to do with the discussion I’ve been having.In practice, however, I'm not sure that is always the case, hence why many people here complain about how their players forget all the different bonuses or which number they are using: e.g., ability attribute, attribute modifier, proficiency, spells, items, etc. There is a lot of math that happens at the table. While that may be an issue mostly with D&D, D&D and its kin are the 800 lb. gorilla in the room, and most (but not all) roll over systems are d20 D&D-based. There is a reason, for example, that Pathfinder 1 was referred to as "Mathfinder."
This feels very pedantic to me, but maybe you genuinely didn’t get what I was saying. Lower=better and higher=better are very generic terms for any framework in which the goal is to be higher or lower than a given value. I don’t care beyond that, it is what it is.So the whole "the lower, the better" doesn't really apply.
Again, not a conversation I care about or am trying to have. Fiddly modifiers and opaque target numbers are associated with one framework because the most popular game happens to use both higher=better and silly amounts of modifiers most players don’t want to deal with. I’d D&D rolled low and had all the same mods (this time to the skill or ability score target number, probably, so a magic weapon would add 1 to your attack skill and damage), then you’d be making the opposite arguments.There is no, "hey did you remember to add this, this, this, and this to your roll?" It's usually just, "did you roll under your ability score?" or "did you roll under your skill score?"
OkayInstead, for me the question is, "why are my players having an easier time with roll under than roll over?"
Okay?Just like there are particular issues with some roll under games and not roll under systems universally.
All of which is also usually IME true of any additive dice pool game, and any number of other games.I also introduce people to gaming via games other than D&D. They don't have problems with roll under. You often don't even have to add the modifier. You roll and compare with the number on your sheet. You know as soon as you roll. No arithmetic required. It's not hard
It’s the same thing. This is very pedantic, and I refuse to engage with it.Roll high is more intuitive than roll low. However, what is being contrasted is NOT roll high and roll low, but, rather, roll over and roll under. It is similar to but not the same as the aforementioned.