the Jester
Legend
Responding to a couple of comments:
- I am assuming a ruleset with no bonus actions. (It will have reactions, and some pcs, e.g. rogues and monks, might get more than one reaction per round.)
- I am aware that a bonus to accuracy is better than a damage bonus. That's fine. If you roll high enough that you are sure you hit, add your battle die to damage (or save it for defense, or whatever). I don't want to mess around with anything that makes the player remember when to halve/double/otherwise modify the die.
- When I said the die type increases over time, I meant as the fighter advances in level. (I'm assuming a total of ten levels in the game, after which advancement is via feats.)