the Jester
Legend
A long-running back burner project of mine is building the perfect D&D. This thread is about a concept I have for the fighter: the battle die. I'd like some feedback on it, if anyone has some to give.
The idea is that every round, a fighter gets a die that they can use in various ways. It starts as a d4 and increases over time. The fighter can use it every round, but only once per round. They can do things like:
The idea is that the battle die gives a fighter round-by-round versatility and options while being simple enough to play that players who prefer to just hit things with their sword can simply always use their battle die as a bonus to attack or damage or something.
Anyway, I welcome any feedback.
The idea is that every round, a fighter gets a die that they can use in various ways. It starts as a d4 and increases over time. The fighter can use it every round, but only once per round. They can do things like:
- Add it to a weapon attack roll (probably after rolling the d20 but before knowing the result)
- Add it to a weapon damage roll
- Add it to the fighter's AC as a reaction when hit, maybe making that hit miss
- Subtract it from damage caused to the fighter by an attack
- Do that much damage when making an attack that normally doesn't do damage, such as a trip, disarm, or grapple
- Do that much damage on a missed attack
- Use it as a bonus to an Athletics check (or maybe any skill used in combat)
- Add it to a saving throw
- Add it to combat stunts in some way- for instance, push further
The idea is that the battle die gives a fighter round-by-round versatility and options while being simple enough to play that players who prefer to just hit things with their sword can simply always use their battle die as a bonus to attack or damage or something.
Anyway, I welcome any feedback.