Kariotis
Explorer
Usually we brainstorm the other way around: in what way can our 5e games profit from innovations in 4e. As 4e is less commonly played (and is arguably more tightly designed), the question what 4e can take from later games like 5e (and perhaps later cousins like Pathfinder 2e or 13th Age) is less frequently asked.
One thing I regularly use for buffs and debuffs in 4e now is 5e's Advantage/Disadvantage system, for example. It's really handy and immerses players more because they get to roll themselves, instead of me applying a purely numerical bonus or malus.
I've also used 13th Age's escalation dice all the time.
How about you guys?
One thing I regularly use for buffs and debuffs in 4e now is 5e's Advantage/Disadvantage system, for example. It's really handy and immerses players more because they get to roll themselves, instead of me applying a purely numerical bonus or malus.
I've also used 13th Age's escalation dice all the time.
How about you guys?