So, folks that create material for home games and publishing; How do you do it? How do you get your motor started, stay motivated, and finish the work?
-cheers
		
		
	 
Generally, when I hit burnout on a given setting or game system, I switch.
I've never hit the "I don't want to game" level, but have occasionally hit the "Lets do some boargames, instead" level.
I have occasionally hit the "Hey, 
 x , I don't want to game with you" level...
Those last two involve discussing with the group.
I tend not to run high prep games, either.
I find FFG star wars needs little prep past comprehensive mechanics coverage; the supporting tables for play are about 20pp, not counting Char Gen/Advancement (50pp), shopping list (20pp), vehicles list (60+), and NPC Templates (60+). I didn't do that prep all at once, but instead one book at a time over the last 16 years.... Player handout is 2pp core, and when needed, a half-page for special situational spends.
Star Trek Adventures, the material for rules of play is about 8pp, the templates is about 15, and the ships list about 20pp. Player handout is 4pp. I use a lot of canned adventures from Modiphius. I don't do much past NPC template choices for actual adventures. Plus, the Captain's Log core is able to be used as a mission generator.
ALIEN has really good mission gen; For Mercs, it's very low prep, as the missions take a while to resolve; for Space Truckers, it's more frequent, but less detail needed.
Tales from the Loop, my total system tables are 8pp including char gen... and the adventures need only a little bit from me to use the ones in the books, and only a high concept, a few hook details, and to let the players fill in a lot...