It's emphatically a first-world prabelem, yeah.Sounds like a good Prablem to have
It's emphatically a first-world prabelem, yeah.Sounds like a good Prablem to have
That's why I open every session with a recap where the players tell ME what happened.Yes also that way you don't forget vital stuff that happened and then get embarrassed when the players remember it!
That's why I open every session with a recap where the players tell ME what happened.
I used to have that and they were an amazing asset - unfortunately they moved away and so aren't in the main group anymore.Fortunately, I also have at least one player who takes good notes and shares them with the table. Occasionally someone remembers something not in the shared notes, and I flail a little bit, but the players haven't given me too much grief about that, yet.
You realize that's just a normal session for me, right?DM: So, what happened last time?
Derek: Well, I got all the gold. And then I got a vorpal sword. And then you said that a deity gave me 4 ASIs.
DM: ..............uh, well, do we have any reliable narrators?
Since this is a thread about prep, I'll clarify that I'm 100% serious about the player recap thing. I can't tell you how many sessions I've DMed where I've only had a hazy recollection of what happened last time. The players filling in with the parts they found particularly memorable is a good way to focus my attention for the current session.DM: So, what happened last time?
Derek: Well, I got all the gold. And then I got a vorpal sword. And then you said that a deity gave me 4 ASIs.
DM: ..............uh, well, do we have any reliable narrators?
It's how my group usually works. They are quite good at keeping notes and records - something I'm bad at as a player. Keeping that in the hands of the players has been a godsend.Since this is a thread about prep, I'll clarify that I'm 100% serious about the player recap thing. I can't tell you how many sessions I've DMed where I've only had a hazy recollection of what happened last time. The players filling in with the parts they found particularly memorable is a good way to focus my attention for the current session.
Generally, when I hit burnout on a given setting or game system, I switch.So, folks that create material for home games and publishing; How do you do it? How do you get your motor started, stay motivated, and finish the work?
-cheers
As a few members have already suggested:Greetings,
I've worked my way back into gaming out of a hole that occurred during the pandemic. I wont go into details, but lets say I wasn't playing much of anything, nor had the desire to get into anything for a year or two back then. Prior, I had run APs in PF1 for a good solid decade. Often went to board game nights, and dabbled in many one shots. Since, I joined an online game or two, and started playing Battletech locally. I'm back to being actively engaged in several games and excited for future opportunities. However, I still have difficulties getting started, keeping going, and overall finishing the work. By that I mean, organizing play, creating rules documents, developing campaign material, prepping sessions, etc..
So, folks that create material for home games and publishing; How do you do it? How do you get your motor started, stay motivated, and finish the work?
-cheers