Decipher Star Trek RPG news wanted

scourger

Explorer
I read several reviews that had the same complaints about the layout of the character generation material in the core book, so that apparently is a problem. I went to my FLGS yesterday with the intention of cancelling an order 3 months old and buying the Star Trek book instead. But, the old order was in, so I just looked at the Star Trek books they have. I noticed a remarkable difference in the print quality between the core book and more recent books, Starships in particular. The core book looks kind of shabby in comparison. Was there a bad print run or something?

Has anyone played the game? How are the rules? Specifically, how do they compare to d20? I found a home-brewed Star Trek for d20 Future, but I'm not much into d20 modern. Since PD20 is slated to be 3.5-based, I would prefer to wait for it. I also had a look at another Star Fleet Battles book, and it looked like pretyt minila print quality as well. Anyone know about Gurps Prime Direcetive for some comaprison information?

Lastly, is there any hope for Star Trek d20?
 

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Ranger REG

Explorer
coyote6 said:
I'm pretty sure FASA did a Klingon book. I think I own it.
I know FASA did theirs. In fact, I still have mine. :D

But since then, LUG didn't do a Klingon book (but they did a Vulcan, Andorian, and Romulan race supplements), and we've yet to see if Decipher will.
 

Ranger REG

Explorer
Ghostwind said:
As for Star Trek, Decipher was set to announce the same thing, that they were going to release the rest of the books that were in development during 2005. However, the sale of Viacom/Paramount meant that the licensing contract had to be renegotiated completely from scratch. This is where things stand now. They are still in license negotiations. Once that is resolved, hopefully we'll see a more formal announcement from Decipher with an actual timetable of releases.
Who the hell bought Viacom?!?!!!
 

Ranger REG

Explorer
scourger said:
Has anyone played the game? How are the rules? Specifically, how do they compare to d20? I found a home-brewed Star Trek for d20 Future, but I'm not much into d20 modern. Since PD20 is slated to be 3.5-based, I would prefer to wait for it. I also had a look at another Star Fleet Battles book, and it looked like pretyt minila print quality as well. Anyone know about Gurps Prime Direcetive for some comaprison information?
You can check out the forum in Decipher's web site, or go to the more familiar forum in the web-based messageboards (link on the the first post).


scourger said:
Lastly, is there any hope for Star Trek d20?
Shrugs. Ultimately it's up to Viacom Licensing.

But if you're not to finicky about what is official or not, I suggest you check out the upcoming Prime Directive d20 (or PD20), based on the Star Fleet Battles universe and the Star Trek Technical Manual by Franz Joseph. (Or was it Joseph Franz?)

Go to the "d20 & OGL Games" forum on this messageboards.
 

qstor

Adventurer
Ranger REG said:
You want a mirror universe book? I want a Klingon book since FASA. ;)


Me too. :)

I guess no Trek books like the TWO new ones being released for the LotR RPG. Two potenially great gaming licenses die again..

Mike
 

woodelf

First Post
Ranger REG said:
You want a mirror universe book? I want a Klingon book since FASA. ;)

Um...there've been a couple, haven't there? I mean, maybe they're no good--i wouldn't know--but at least they exist. I'm talking about a topic that thasn't been covered at all (in the RPG world).

<does some searches>

Huh, i guess you're right. Still, at least you've got *one* supplement--i've got none. Also, there're a lot more general fan books on Klingons than the Mirror Universe, and the sort of info i most want doesn't really require game stats. For the Mirror Universe, all you've got is 4 episodes (and some novels that don't mesh)--and episodes/novels are a lousy way to get info on a setting.

BTW, I don't think Decipher would outright terminate employment, but rather coerced them to resign, and resigned they did. The former LUG folks were tired of Decipher executive management's negligence whose goal is to one-up WotC.

No, i think you're right. I should've been clearer: AFAIK, any leavings were amicable and mutual. Nobody was literally fired. As to what went on behind the scenes--who knows? It might've been a decision by management, but by letting people leave of their own accord it makes everybody look better. It might have been a decision by the designers for whatever reason. I just don't know.
 

Ranger REG

Explorer
qstor said:
Me too. :)

I guess no Trek books like the TWO new ones being released for the LotR RPG. Two potenially great gaming licenses die again..
And it's all because of Decipher's ego to beat WotC.

I knew it was a bad move from the beginning, though there was a spark of hope when they hired the former LUG (and former WotC LA) staff. But based on Don Mappin's testimony, the RPG studio felt like outsiders.
 

Ranger REG

Explorer
woodelf said:
Um...there've been a couple, haven't there? I mean, maybe they're no good--i wouldn't know--but at least they exist. I'm talking about a topic that thasn't been covered at all (in the RPG world).

<does some searches>

Huh, i guess you're right. Still, at least you've got *one* supplement--i've got none. Also, there're a lot more general fan books on Klingons than the Mirror Universe, and the sort of info i most want doesn't really require game stats. For the Mirror Universe, all you've got is 4 episodes (and some novels that don't mesh)--and episodes/novels are a lousy way to get info on a setting.
Unfortunately, if the game designers want to "fill in the gap" with their own material, it will still have to be approved by Viacom Licensing. But other than that, the designers will have to try and adapt those episodes into a full-version game supplement.


woodelf said:
No, i think you're right. I should've been clearer: AFAIK, any leavings were amicable and mutual. Nobody was literally fired. As to what went on behind the scenes--who knows? It might've been a decision by management, but by letting people leave of their own accord it makes everybody look better. It might have been a decision by the designers for whatever reason. I just don't know.
Well, until we hear Decipher's version as to why they reduce the RPG Studio down to two people, other than the fact that they wanted to shut down the LA office and move employees to their VA(?) headquarters (same thing happened when WotC wanted to shut down that same office and move everyone to Seattle HQ), I'm likely to believe Don Mappin's testimony.
 

CapnZapp

Legend
I read several reviews that had the same complaints about the layout of the character generation material in the core book, so that apparently is a problem.

Has anyone played the game? How are the rules? Specifically, how do they compare to d20?

Lastly, is there any hope for Star Trek d20?
Playing the game right now (and yes, this is the future 19 years later talking).

The layout (of chapters and sections, not images and graphics) and editing is atrocious. Not just chargen, but everywhere. Everything is much harder than it needed to be, because of poor organization and worse ability to explain things cleanly and succinctly.

But it is possible to understand what they intended. It's just much harder than it should have been.

At its core CODA is very similar to d20, that is 3rd edition D&D.

Except it uses 2d6 instead of d20. This isn't inherently better or worse, but the devs fail to change the game enough to not make their choice a worse one. Specifically, with low scores you fall short and with high scores you cannot fail. The devs simply failed to recalibrate their numbers correctly.

It does not help there's no cap on skill levels. Meaning a cap on skills per level. It's clear the devs want a skill-based game. But D&D is a level based game. They should probably have chosen to go with an actual skill-based engine like Basic Role Playing (BRP), but I guess their superiors were swept up in the 2002-2003 d20 craze.

It does not help that there's far too many skills. Some skills are God-tier: Sys Ops (System Operations) is one single skill that's used to run EVERYTHING on a Starship. Imagine D&D bundling Perception, Athletics, Arcana and Stealth into a single skill. Now imagine you split up Handle Animal into three or five separate skills, for handling felines, lupines, bovines etc.

Which skill do you put points in? You can choose Handle Bovines (has happened maybe once in a thousand Star Trek episodes). Or, you can choose a skill that lets you run EVERYTHING on the Enterprise, including, but not being limited to: piloting the ship, targeting phasers and torpedoes, managing shields, reading sensors, and operating transporters. (In starship combat, there's a concept known as maneuvers, and you only cover two out of three bases with Sys Ops)

Yes, there are far too many skills and far too many skills that just don't matter. This is a game which splits Athletics into Athletics, Gymnastics and Sports, and Athletics isn't nearly as useful as it is in D&D to start with.

Combined this gives off a clear and strong "skill tax" vibe. You pretty much automatically spend your first few bundles of XP on raising critical skills like Sys Ops to a competent level (or even maxing it out). Raising skills that characterize your PC or help you role-play simply has to wait.

It's if D&D presents an option to quickly become level 10 in key areas of expertise, even though you remain an incompetent level 1 elsewhere.

The game engine simply has level-based roots, and it needs the idea low-level heroes face low level threats and skill DCs (or TNs, Target Numbers), while high-level heroes face challenges involving higher numbers.

Remember, all this is years before 5E and bounded accuracy.

The devs, however, clearly want a more realistic game where skill DCs remain objective - the same task keeps the same DC, and does not increase with PC level.

Again, that's the job of a game engine that's not level based.
 
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CapnZapp

Legend
You might ask: why play CODA then?

Simple, it's the only Star Trek game my Dungeon Master (Narrator) fancied.

Older efforts like FASA Star Trek are too primitive and unattractive. Modiphius 2D20 system is not what my N likes, he wants simulationistic systems and loathes games with player drama points and a meta narrative.

As he put it, Decipher was the only choice remaining when the "nopes" were weeded out.

(And yes, I know of LUG Trek. But either that game didn't get the support Decipher got, or he simply thinks it's the same game. It is very similar in presentation, but uses d6 pools IIRC)
 

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