Best crafting rules?


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UngainlyTitan

Legend
Supporter
Is that a request for more information, or just criticism of my posting style? I did offer.
Both, I am far more interested in why someone thinks something is good. That can be useful. It can lead to more questions if the reasons seem interesting. Blank statements of like or dislike is mere noise.
 

Micah Sweet

Level Up & OSR Enthusiast
Both, I am far more interested in why someone thinks something is good. That can be useful. It can lead to more questions if the reasons seem interesting. Blank statements of like or dislike is mere noise.
Ok. Level Up uses an expanded version of the artisan tools rules as its base. The Artisan's Tools and Profession Checks table (Adventurer's Guide page 338) lists each tool (expanded from the PH), the material and amount each tool needs to produce items, the time is takes to make an item, and the value of the item made based on the DC of the profession check made with the tools.

This is for making trade goods. The armor table (AG 319-320) explains what artisan's tools are need to repair armor, and the DC to do so, and the Materials table (AG 322-323) lists different materials by weight and cost multipliers, any properties it might have, and repairability (DC to repair and tools needed).

For actually crafting items of use we go to Downtime activities (AG 426). Crafting is a downtime activity that requires time and materials that vary based on what you want you want to craft, what materials you are using, and what quality of item you want to end up with when you're done. For weapons and armor (including shields), there are several enhancements that can be used when crafting to modify and enhance, for additional money and/or time (and possibly a higher check).Relevant tables in the same section provide the needed information. With Level Up's Engineering skill (which also covers technology depending on the setting), these rules can be used for large projects like buildings, vehicles, siege weaponry, and more.

From Mage Hand Press's Complete craftsman I draw the Craftsman class, which I have modified to fit better with these rules and which generally makes a lot of these checks either easier or take less time or money. The class also provides easier access to rare weapons and armor (as per the equipment chapter in the AG) as well as a lot more optional enhancements to be added to these items.

Level Up's recently Kickstarted Voidrunner's Codex expands these rules to cover futuristic items, including space ships.
 

UngainlyTitan

Legend
Supporter
Ok. Level Up uses an expanded version of the artisan tools rules as its base. The Artisan's Tools and Profession Checks table (Adventurer's Guide page 338) lists each tool (expanded from the PH), the material and amount each tool needs to produce items, the time is takes to make an item, and the value of the item made based on the DC of the profession check made with the tools.

This is for making trade goods. The armor table (AG 319-320) explains what artisan's tools are need to repair armor, and the DC to do so, and the Materials table (AG 322-323) lists different materials by weight and cost multipliers, any properties it might have, and repairability (DC to repair and tools needed).

For actually crafting items of use we go to Downtime activities (AG 426). Crafting is a downtime activity that requires time and materials that vary based on what you want you want to craft, what materials you are using, and what quality of item you want to end up with when you're done. For weapons and armor (including shields), there are several enhancements that can be used when crafting to modify and enhance, for additional money and/or time (and possibly a higher check).Relevant tables in the same section provide the needed information. With Level Up's Engineering skill (which also covers technology depending on the setting), these rules can be used for large projects like buildings, vehicles, siege weaponry, and more.

From Mage Hand Press's Complete craftsman I draw the Craftsman class, which I have modified to fit better with these rules and which generally makes a lot of these checks either easier or take less time or money. The class also provides easier access to rare weapons and armor (as per the equipment chapter in the AG) as well as a lot more optional enhancements to be added to these items.

Level Up's recently Kickstarted Voidrunner's Codex expands these rules to cover futuristic items, including space ships.
Thanks

Do these table list harvestible components from monsters or exotic locations as ingredients or give guidance on that kind of thing?
 

Micah Sweet

Level Up & OSR Enthusiast
Thanks

Do these table list harvestible components from monsters or exotic locations as ingredients or give guidance on that kind of thing?
They don't actually, which is a shame. What I do is use an alternative source as inspiration (some of my favorites are the 2e Monstrous Manual and the Monster Overhaul, among others) and have the actual check to harvest be Survival with a skill specialty.

However...every magic item in Level Up has a special crafting component listed in the description, needed to make the item in question. So special materials are definitely important.
 

Voidrunner's Codex

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