I'd be interested in learning more about this...My preference is Level Up's system, combined with the Complete Craftsman from Mage Hand Press. I can expand on these if anyone's interested.
I'd be interested in learning more about this...My preference is Level Up's system, combined with the Complete Craftsman from Mage Hand Press. I can expand on these if anyone's interested.
I'm not quite sure either what people want, but in my mind a crafting system should be in the service of your character obtaining new options. If I want to play an economic game I can play a great board game.It seems to me some people just want to make their own weapons/armor, some want to mix an infusion of wormwood with powdered root of asphodel to make a sleeping potion, some want to stew an eye of dragon and the tusks of an umber hulk to infuse their armor with a magical effect/bonus, some want to run a business as a master craftsman, and some want to play a full economic game (or so it seems to me.)
To me, a good crafting system is one that lets players play the characters they want to play and introduces unique options. I think it's best if a crafting system is more a part of the travel and exploration pillar than the combat pillar.
To me, a bad crafting system is one that doesn't sync with the rest of the rules. Or one that allows gamification. Like one pet peeve of mine in D&D is having races with different longevity and different backgrounds have the same starting gold & equipment. I can have a master craftsman background but there's no mechanical impact from that choice - it's largely a ribbon feature without some extra effort to make it a functional feature over time.
Without teaching you the whole system, it's not easy for me to explain.Thank you for answering! What do you like about them?
I like these two systems quite a bit. The Gurps system is more complex but, imo, more robust but there are a few lighter versions to suit different genres - After the End (post-apocalypse), Monster Hunters and Action, Girl Genius all have variants.GURPS has a good system from a verisimilitude perspective, if crafting or inventing is something you want to make a focus of PC activity. It breaks down the act of invention into stages of concept design, prototyping, testing & fixing, and finally production. For simply creation of established items then the focus is just in the final step.
One of the positives from this is the need for multiple skills, so it can support a party of characters, each with different specialities, collaborating on a complex project. On the flip side it makes being a solo-inventor very costly from a character skill perspective.
The process can be applied to any system, however, so these days I would use the framework suggested by GURPS in a more medium-weight system like Savage Worlds. A dramatic task could be easily used to show characters making something in a montage-style scene.
As an added extra, Savage Worlds also has a cool creation rule in the form of the McGyver edge, which allows a character to whip up some quick, jury rigged item in the way the eponimous character does. So you could easily play out more involved creation using dramatic tasks and have a gadgeteer character without going to Batman levels of gadgeteering.
That addresses making mundane things, and both also have rules for making short term magical items (potions, scrolls and so on) and longer term enchanted items (swords, armour, wands etc.). The GURPS rules in Magic explain the spells and material needed to make specific effects, and there are rules whereby effects are built up over successive skill rolls which means that a character might end up with an imperfect device that has quirks or side effects. The Savage Worlds rules are a bit more straightforward but also cover the aptitudes, spells, and materials that a character would need if they are to succeed.
Generally, I find that a sentence or 2 as to the reason why one has a preference is more useful and informative that a mere declaration of like or dislike or preference that is otherwise unsupported.My preference is Level Up's system, combined with the Complete Craftsman from Mage Hand Press. I can expand on these if anyone's interested.
Is that a request for more information, or just criticism of my posting style? I did offer.Generally, I find that a sentence or 2 as to the reason why one has a preference is more useful and informative that a mere declaration of like or dislike or preference that is otherwise unsupported.