Plant Series
Mimic Industries, in a departure of mimicking super powers, created a series of items based on the forces found in the video games Plants vs Zombies.
Peashooter
The Peashooter is a suit of armour based on the peashooter in the Plants vs Zombies games. It consists of a green body suit with torso armour, helmet that looks like a pea pod, although many think it appears more as an older style gas mask, with a part extending out with a large filter/grill, two dark lenses for the eyes. Armour plating covers the legs and arms, heavy gloves and ammunition and gear holsters and pockets around the forearms and waist, holster for provided pistol on hip of users preference. Each shoulder has an armoured container. The pistol uses standard 9mm ammunition, but the armour can also grow its own ammunition, within the shoulder containers, from normal ammunition, armour piercing and explosive rounds, however it takes time for the suit to grow ammunition, and requires access to sunlight (natural or artificial), soil and fertilizer every couple of weeks. The grown ammunition only works with the pistol assigned with the armour, or a replacement.
Peashooter Armour (PL5-6)
Type: Light
Equipment Bonus: +3
Nonprof. Bonus: +1
Str Bonus: +0
Nonprof Str Bonus: +0
Max Dex: +4
Armour Penalty: -3
Speed (30 ft): 30 ft
Weight: 15 lbs
Purchase DC: 18
Restriction: Mil +3
Notes: Filters (+4 vs airborne gases, virus and diseases), auto tinting lenses (+2 vs light/vision attacks), undead resistance, grow ammunition. Arm straps for 1 magazine of ammunition each, plus can hold 6 rounds in quick access loops. Belt has holster for Peashooter 9mm pistol, 6 pouches and can hold 6 magazines.
Undead Resistance
The plant fibers that are used in the armour's construction provide some resistance against the undead. The wearer gains +1 to all saves from attacks or abilities from an undead source.
Grow Ammunition
The armoured containers on the shoulders are filled with soil and plant matter that sprouts pea-like pods that are filled with ammunition. The containers require at least 3 hours of sunlight (natural or artificial), fertilizer added every 2 weeks, and soil replaced every 6 months. Ammunition grown, in each shoulder, as long as the pods are maintained, at a rate of 1d6+1 regular 9mm bullets every 2 days, armour piercing 1d4 every 7 days, explosive 1d4-1 (minimum 1) every 14 days. These rounds function as normal for their type, and can remain unused for up to 5 years before eventually rotting away, which can be used as regular fertilizer.
Peashooter 9mm Pistol
This green pistol is in design to common 9mm pistols, just in the same green colouring as the Peashooter armour. It is reliable and functional.
Peashooter 9mm Pistol (PL5)
Damage: 2d6
Critical: 20
Damage Type: Ballistic
Range Increment: 40 ft
Rate of Fire: S
Size: Small
Weight: 3 lbs
Ammo: 12 box
Purchase DC: 16 Lic +1
Notes: Can make use of the grown ammunition from the Peashooter Armour.
Juggernaut
The Juggernaut armour is based on the Gatling Pea, heavy armour with minor strength augmentation to offset the weight of carrying a four barrel gatling gun and ammunition. The gatling gun has an added feature where it can fire from all four barrels at once for increased damage, but at slower rate of fire. The armour is the same shade of green as the Peashooter armour, but has thicker plate and black heavier armour plates, pockets, pouches and armoured addition to the top, sides and back of the helmet, appearing as if wearing a helmet on top.
Juggernaut Armour (PL5-6)
Type: Heavy
Equipment Bonus: +7
Nonprof. Bonus: +3
Str Bonus: +1*
Nonprof Str Bonus: +0
Max Dex: +1
Armour Penalty: -6
Speed (30 ft): 20 ft
Weight: 30 lbs
Purchase DC: 21
Restriction: Mil +3
Notes: Filters (+4 vs airborne gases, virus and diseases), auto tinting lenses (+2 vs light/vision attacks), undead resistance, grow ammunition. Belt has pouches. Can carry 2 drums on the lower back, has a mount to connect the Juggernaut Gatling Gun to the back. Strength Augment
Undead Resistance
The plant fibers that are used in the armour's construction provide some resistance against the undead. The wearer gains +2 to all saves from attacks or abilities from an undead source.
Grow Ammunition
The armoured containers on the shoulders are filled with soil and plant matter that sprouts pea-like pods that are filled with ammunition. The containers require at least 3 hours of sunlight (natural or artificial), fertilizer added every 2 weeks, and soil replaced every 6 months. Ammunition grown, in each shoulder, as long as the pods are maintained, at a rate of 2d6 regular 7.62mm bullets every 2 days, armour piercing 1d6+1 every 7 days, explosive 1d4 (minimum 1) every 14 days. These rounds function as normal for their type, and can remain unused for up to 5 years before eventually rotting away, which can be used as regular fertilizer.
Strength Augment
The armour has some artificial muscle fibers that help augment the wearer's strength, providing a +1 Str bonus, and negate the weight of the armour and the Juggernaut Gatling Gun with 2 extra ammunition drums, so they don't count against the wearer's carrying capacity.
Juggernaut Gatling Gun, 7.62mm
This is a man portable four barrel gatling gun chambered in 7.62mm, with a carrying handle behind the barrels, plus the trigger handle at the back. The ammunition drum is mounted on the side. This weapon can be used as a normal gatling gun, unleashing large amounts of rounds over an area, with the barrels rotating to keep them cool during high rate of fire, or can fire all four barrels at once, but at a lower rate of fire but with higher damage.
Juggernaut Gatling Gun, 7.62mm (PL5)
Damage: 2d10 / 4d10
Critical: 20
Damage Type: Ballistic
Range Increment: 70 ft
Rate of Fire: A / S
Size: Large
Weight: 25 lbs
Ammo: 160 Drum
Purchase DC: 20 Mil +3
Notes: Autofire affects a 10 ft x 10 ft area Reflex DC 16, uses 20 rounds. Free action can switch to second mode fires all four barrels at once at semi rate of fire, uses 4 rounds.
Cherry Bomb
This set of red with a few green plates, armour is a medium set of armour with built-in grenade launcher mounted in one arm. The plating is coated in a flame retardant material, and is also designed to reduce damage from explosives and concussive weapons. The pods on the shoulders grow grenades over time, while the chest, belt and legs have clips and pouches to hold regular sized grenades and clips for arm mounted grenade launcher. The armour is a balance of protection, heavy weapon and mobility.
Cherry Bomb Armour (PL5-6)
Type: Medium
Equipment Bonus: +5
Nonprof. Bonus: +2
Str Bonus: +0
Nonprof Str Bonus: +0
Max Dex: +3
Armour Penalty: -5
Speed (30 ft): 25 ft
Weight: 23 lbs
Purchase DC: 21
Restriction: Mil +3
Notes: Filters (+4 vs airborne gases, virus and diseases), auto tinting lenses (+2 vs light/vision attacks), undead resistance, grow ammunition. Belt has pouches, multiple clips to carry multiple hand grenades. Fire resistance 4 (only against fire, plasma, not lasers). Has DR 4 against area attacks.
Undead Resistance
The plant fibers that are used in the armour's construction provide some resistance against the undead. The wearer gains +2 to all saves from attacks or abilities from an undead source.
Grow Ammunition
The armoured containers on the shoulders are filled with soil and plant matter that sprouts pea-like pods that are filled with ammunition. The containers require at least 3 hours of sunlight (natural or artificial), fertilizer added every 2 weeks, and soil replaced every 6 months. Ammunition grown, in each shoulder, as long as the pods are maintained, at a rate of 1d6+1 mini grenades every 2 days, fragmentation mini grenades 1d6+1 every 7 days, acid 1d4 (minimum 1) every 14 days. Standard sized hand thrown grenades increase time by +2 days. These grenades function as normal for their type, and can remain unused for up to 5 years before eventually rotting away, which can be used as regular fertilizer.
Mini Grenade - 2d6, fire 10 ft radius, Reflex DC 13. Full size 4d6, fire 20 ft radius, Reflex DC 15.
Mini Fragmentation Grenade - 2d6, slashing, 10 ft radius, Reflex DC 13. Full size 4d6, slashing, 20 ft radius, Reflex DC 15.
Mini Acid Grenade - 2d4, acid, 10 ft radius, Reflex DC 14. Full size 5d4, acid, 20 ft radius, Reflex DC 16.
Cherry Bomb Mini Grenade Launcher
Mounted on the left arm is a mini grenade launcher. Reliable and simple, provides heavy power in a small package.
Cherry Bomb Mini Grenade Launcher (PL5-6)
Damage: *
Critical: -
Damage Type: -
Range Increment: 60 ft
Rate of Fire: Semi
Size: Medium
Weight: 10 lbs
Ammo: 8 box
Purchase DC: 20 Mil +3
Notes:
Mimic Industries, in a departure of mimicking super powers, created a series of items based on the forces found in the video games Plants vs Zombies.
Peashooter
The Peashooter is a suit of armour based on the peashooter in the Plants vs Zombies games. It consists of a green body suit with torso armour, helmet that looks like a pea pod, although many think it appears more as an older style gas mask, with a part extending out with a large filter/grill, two dark lenses for the eyes. Armour plating covers the legs and arms, heavy gloves and ammunition and gear holsters and pockets around the forearms and waist, holster for provided pistol on hip of users preference. Each shoulder has an armoured container. The pistol uses standard 9mm ammunition, but the armour can also grow its own ammunition, within the shoulder containers, from normal ammunition, armour piercing and explosive rounds, however it takes time for the suit to grow ammunition, and requires access to sunlight (natural or artificial), soil and fertilizer every couple of weeks. The grown ammunition only works with the pistol assigned with the armour, or a replacement.
Peashooter Armour (PL5-6)
Type: Light
Equipment Bonus: +3
Nonprof. Bonus: +1
Str Bonus: +0
Nonprof Str Bonus: +0
Max Dex: +4
Armour Penalty: -3
Speed (30 ft): 30 ft
Weight: 15 lbs
Purchase DC: 18
Restriction: Mil +3
Notes: Filters (+4 vs airborne gases, virus and diseases), auto tinting lenses (+2 vs light/vision attacks), undead resistance, grow ammunition. Arm straps for 1 magazine of ammunition each, plus can hold 6 rounds in quick access loops. Belt has holster for Peashooter 9mm pistol, 6 pouches and can hold 6 magazines.
Undead Resistance
The plant fibers that are used in the armour's construction provide some resistance against the undead. The wearer gains +1 to all saves from attacks or abilities from an undead source.
Grow Ammunition
The armoured containers on the shoulders are filled with soil and plant matter that sprouts pea-like pods that are filled with ammunition. The containers require at least 3 hours of sunlight (natural or artificial), fertilizer added every 2 weeks, and soil replaced every 6 months. Ammunition grown, in each shoulder, as long as the pods are maintained, at a rate of 1d6+1 regular 9mm bullets every 2 days, armour piercing 1d4 every 7 days, explosive 1d4-1 (minimum 1) every 14 days. These rounds function as normal for their type, and can remain unused for up to 5 years before eventually rotting away, which can be used as regular fertilizer.
Peashooter 9mm Pistol
This green pistol is in design to common 9mm pistols, just in the same green colouring as the Peashooter armour. It is reliable and functional.
Peashooter 9mm Pistol (PL5)
Damage: 2d6
Critical: 20
Damage Type: Ballistic
Range Increment: 40 ft
Rate of Fire: S
Size: Small
Weight: 3 lbs
Ammo: 12 box
Purchase DC: 16 Lic +1
Notes: Can make use of the grown ammunition from the Peashooter Armour.
Juggernaut
The Juggernaut armour is based on the Gatling Pea, heavy armour with minor strength augmentation to offset the weight of carrying a four barrel gatling gun and ammunition. The gatling gun has an added feature where it can fire from all four barrels at once for increased damage, but at slower rate of fire. The armour is the same shade of green as the Peashooter armour, but has thicker plate and black heavier armour plates, pockets, pouches and armoured addition to the top, sides and back of the helmet, appearing as if wearing a helmet on top.
Juggernaut Armour (PL5-6)
Type: Heavy
Equipment Bonus: +7
Nonprof. Bonus: +3
Str Bonus: +1*
Nonprof Str Bonus: +0
Max Dex: +1
Armour Penalty: -6
Speed (30 ft): 20 ft
Weight: 30 lbs
Purchase DC: 21
Restriction: Mil +3
Notes: Filters (+4 vs airborne gases, virus and diseases), auto tinting lenses (+2 vs light/vision attacks), undead resistance, grow ammunition. Belt has pouches. Can carry 2 drums on the lower back, has a mount to connect the Juggernaut Gatling Gun to the back. Strength Augment
Undead Resistance
The plant fibers that are used in the armour's construction provide some resistance against the undead. The wearer gains +2 to all saves from attacks or abilities from an undead source.
Grow Ammunition
The armoured containers on the shoulders are filled with soil and plant matter that sprouts pea-like pods that are filled with ammunition. The containers require at least 3 hours of sunlight (natural or artificial), fertilizer added every 2 weeks, and soil replaced every 6 months. Ammunition grown, in each shoulder, as long as the pods are maintained, at a rate of 2d6 regular 7.62mm bullets every 2 days, armour piercing 1d6+1 every 7 days, explosive 1d4 (minimum 1) every 14 days. These rounds function as normal for their type, and can remain unused for up to 5 years before eventually rotting away, which can be used as regular fertilizer.
Strength Augment
The armour has some artificial muscle fibers that help augment the wearer's strength, providing a +1 Str bonus, and negate the weight of the armour and the Juggernaut Gatling Gun with 2 extra ammunition drums, so they don't count against the wearer's carrying capacity.
Juggernaut Gatling Gun, 7.62mm
This is a man portable four barrel gatling gun chambered in 7.62mm, with a carrying handle behind the barrels, plus the trigger handle at the back. The ammunition drum is mounted on the side. This weapon can be used as a normal gatling gun, unleashing large amounts of rounds over an area, with the barrels rotating to keep them cool during high rate of fire, or can fire all four barrels at once, but at a lower rate of fire but with higher damage.
Juggernaut Gatling Gun, 7.62mm (PL5)
Damage: 2d10 / 4d10
Critical: 20
Damage Type: Ballistic
Range Increment: 70 ft
Rate of Fire: A / S
Size: Large
Weight: 25 lbs
Ammo: 160 Drum
Purchase DC: 20 Mil +3
Notes: Autofire affects a 10 ft x 10 ft area Reflex DC 16, uses 20 rounds. Free action can switch to second mode fires all four barrels at once at semi rate of fire, uses 4 rounds.
Cherry Bomb
This set of red with a few green plates, armour is a medium set of armour with built-in grenade launcher mounted in one arm. The plating is coated in a flame retardant material, and is also designed to reduce damage from explosives and concussive weapons. The pods on the shoulders grow grenades over time, while the chest, belt and legs have clips and pouches to hold regular sized grenades and clips for arm mounted grenade launcher. The armour is a balance of protection, heavy weapon and mobility.
Cherry Bomb Armour (PL5-6)
Type: Medium
Equipment Bonus: +5
Nonprof. Bonus: +2
Str Bonus: +0
Nonprof Str Bonus: +0
Max Dex: +3
Armour Penalty: -5
Speed (30 ft): 25 ft
Weight: 23 lbs
Purchase DC: 21
Restriction: Mil +3
Notes: Filters (+4 vs airborne gases, virus and diseases), auto tinting lenses (+2 vs light/vision attacks), undead resistance, grow ammunition. Belt has pouches, multiple clips to carry multiple hand grenades. Fire resistance 4 (only against fire, plasma, not lasers). Has DR 4 against area attacks.
Undead Resistance
The plant fibers that are used in the armour's construction provide some resistance against the undead. The wearer gains +2 to all saves from attacks or abilities from an undead source.
Grow Ammunition
The armoured containers on the shoulders are filled with soil and plant matter that sprouts pea-like pods that are filled with ammunition. The containers require at least 3 hours of sunlight (natural or artificial), fertilizer added every 2 weeks, and soil replaced every 6 months. Ammunition grown, in each shoulder, as long as the pods are maintained, at a rate of 1d6+1 mini grenades every 2 days, fragmentation mini grenades 1d6+1 every 7 days, acid 1d4 (minimum 1) every 14 days. Standard sized hand thrown grenades increase time by +2 days. These grenades function as normal for their type, and can remain unused for up to 5 years before eventually rotting away, which can be used as regular fertilizer.
Mini Grenade - 2d6, fire 10 ft radius, Reflex DC 13. Full size 4d6, fire 20 ft radius, Reflex DC 15.
Mini Fragmentation Grenade - 2d6, slashing, 10 ft radius, Reflex DC 13. Full size 4d6, slashing, 20 ft radius, Reflex DC 15.
Mini Acid Grenade - 2d4, acid, 10 ft radius, Reflex DC 14. Full size 5d4, acid, 20 ft radius, Reflex DC 16.
Cherry Bomb Mini Grenade Launcher
Mounted on the left arm is a mini grenade launcher. Reliable and simple, provides heavy power in a small package.
Cherry Bomb Mini Grenade Launcher (PL5-6)
Damage: *
Critical: -
Damage Type: -
Range Increment: 60 ft
Rate of Fire: Semi
Size: Medium
Weight: 10 lbs
Ammo: 8 box
Purchase DC: 20 Mil +3
Notes: