Theory of Games
Disaffected Game Warrior
Actually, since Blackmoor was inspired by Chainmail, I vote for Dungeons & Dragons.
There's also the issue of whether the original is in print or not.I see multiple reasons why people might choose to:
But of course, if you have a group and enjoy playing one of the original games/game versions, that's perfectly fine, too.
- Cleaner presentation / more appealing layout
- Streamlined or tweaked design
- More active community / easier to find players
Because old designs are in many ways kind of bad. B/X has its charms but it still needs a lot of house ruling to actually be playable today.IMO, where both Shadowdark and Dragonbane are solid modern designs built to give you that experience.Something I've never really understood: what's the motive for playing new games inspired by the style of the old ones? Why not just play the old ones?
I just wanted to say I'm huge fan of your blog and adventures! Essential reading for running OSR gamesI think J Mal of Grognardia was doing so for a while? There's some post son it over there.
Personally I'm indeifferent to Mork Borg. Pros: Grear aesthetic, strong supportive community, for getting started creating things with an OSR style system. Cons: No real exploration mechanics, assumptions of one shots, grimdark. Not that I have any issue with any of those, but they don't scratch my gaming itch.
Also to the general call of the thread. None of the Above. I just use OD&D's LBBs with some house rules.
In the case of OSE or OSRIC, the old rules are presented much better, to the extent that people are actually able to agree on what the rules actually are. (See any thread where people talk about what rules from 1E they actually used.)Something I've never really understood: what's the motive for playing new games inspired by the style of the old ones? Why not just play the old ones?