There Can Be Only One: Best Old School Inspired Fantasy TTRPG

What is the best old school inspired fantasy TTRPG?

  • Old School Essentials

    Votes: 8 23.5%
  • Shadowdark

    Votes: 13 38.2%
  • Dragonbane

    Votes: 10 29.4%
  • Dungeon Crawl Classic

    Votes: 11 32.4%
  • Worlds Without Number

    Votes: 5 14.7%
  • Knave

    Votes: 2 5.9%
  • Hyperborea

    Votes: 5 14.7%
  • Mork Borg

    Votes: 2 5.9%
  • The Black Hack

    Votes: 3 8.8%
  • Forbidden Lands

    Votes: 4 11.8%
  • Odd-Like games: Into the Odd, Cairn, Runecairn, and Mausritter.

    Votes: 7 20.6%

Reynard

Legend
Supporter
First and foremost: I am going for a curated small list, but if you believe something should be on here and isn't, let me know and I will add it.

Second, despite the title, you can vote for any of them you like.

Finally, "best" is defined however you choose.
 

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payn

I don't believe in the no-win scenario
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Being able to choose multiple games does makes it easier, but I'll still limit myself to two:
  1. Old-School Essentials - because presents the B/X rules very well, offers a compelling setting book with Dolmenwood, and also brought a number of great adventures in its wake. This is my go-to rules for classical adventures with classical rules.
  2. Dungeon Crawl Classics - because it reimagines old-school play on a new engine and fully embraces the joys (and woes) of randomness; and its compact adventures that received a lot of playtesting are great resource for anyone who wants to run the game. This is my go-to for dungeon (and house) crawls where everybody is not only okay with, but actively looking for things to go wild and weird.
I could also say good things about Mörk Borg and Worlds Without Number, but as mentioned above: two favourites should be enough :)

On a second though: a few things could be added.
[d20 lineage]
  • Into the Odd (potentially including its offspring Electric Bastionland and Mythic Bastionland) - bastionland.com
  • Cairn - cairnrpg.com (2e was crowdfunded and should be out relatively soon)
  • Mausritter - mausritter.com
[non-d20]
 
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R_J_K75

Legend
DCC, didn't they make short adventures (8-10 pages) in a pamphlet sized format in the early 3E days before they became their own game? Or was that AEG? Its been so long since I ran the few that I did that I can't remember. But regardless of who made them they were pretty good and had an old school feel to them.
 


overgeeked

B/X Known World
Of those, OSE and DCC are my top two. For many of the same reason already posted.

OSE for old-school mechanics and ease of conversion with old TSR-era D&D stuff. Nice, simple, and elegant. Great modules, both new and old. Top of the list, but second place.

DCC for the utter gonzo mayhem that is Appendix N roleplaying. Not hard to convert stuff, but a bit more work than OSE. Absolutely pitch perfect modules and some great licensed settings, like Lakhmar and Dying Earth.
 




Whizbang Dustyboots

Gnometown Hero
I only included it because it seems to be a darling of the OSR community. I have never actually played it.
It is really closely interwoven with its setting, although I believe there's a third party product out there with traditional D&D monsters for it. But it'd also need all the traditional classes to play. At a certain point, it's probably no longer Mork Borg any more.
 

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