D&D 1E Wilderlands experts?


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robertsconley

Adventurer
So, since I've always wanted to make my CM0 map as close to the original as possible, I decided to make a version that has these "mountains restored", which I have attached.
One of the consistent themes of the Wilderlands across the decades is that referees make it their own to a far greater degree than other settings. Part of the fun using it. Good job on your map.
Also, since there's not typically forests in mountain hexes, I decided to make CM14-4718 hills instead of a mountain.
My trick is to use texture to indicate terrain and color vegetation. Which I is why I drew the the color Wilderlands maps in that style as well as my other maps like the ones I am doing for my Majestic Fantasy Realms.

1718758742352.png
 


ilgatto

How inconvenient
One of the consistent themes of the Wilderlands across the decades is that referees make it their own to a far greater degree than other settings. Part of the fun using it. (...)
Absolutely true. Born out necessity, of course, but probably also because of how folks thought of and played D&D way back in the 70s. The lack of rules (compared to later D&D editions) left a lot of room for improvising and, since everybody came to the game from their own wargaming and/or history- or fantasy-loving background, that is exactly what happened.
I've been running a Wilderlands hex-crawl for some time and I've started doing exactly the same - lots of improvising, lots of on-the-spot decision-making, lots of impromptu building on the decidedly weird sites & situations the various original JG publications provide, which I've found to be quite liberating.
Also, having only summary data to use makes much of each session a surprise even for the DM. I mean, what do you do when the text springs "Nine blue-leafed trees connected by an old rusty chain that is spiked into the trees encircling a phosphorescent orange sphere" on you? Loving it.

My trick is to use texture to indicate terrain and color vegetation. Which I is why I drew the the color Wilderlands maps in that style as well as my other maps like the ones I am doing for my Majestic Fantasy Realms.

View attachment 367878
Thing is, though, I wanted to give the map a "Darlene" look, which has consequences. So I'm not overly bothered by a hex or two not entirely conforming to what an original says (although it still nags), especially since mismatched texts in original publications already forced me to do so on occasion.
What I do find a pity is that I can't get the JG10 map to match the later maps, coz that would really be something. But I guess it is what it is.
 


robertsconley

Adventurer
Thing is, though, I wanted to give the map a "Darlene" look, which has consequences. So I'm not overly bothered by a hex or two not entirely conforming to what an original says (although it still nags), especially since mismatched texts in original publications already forced me to do so on occasion.
It may not be easy but I successfully vectorized the Darlene map and released it under the fan license.

I included a SVG file all properly layered. With careful editing using Inkscape, Illustrator or CorelDRAW you may be able to use that as the basis for a Wilderlands map with a Darlene look. I had to recreate her hill symbol and some individual trees to get the map finalized. So while tedious it is doable.

Hope this helps.
 

ilgatto

How inconvenient
It may not be easy but I successfully vectorized the Darlene map and released it under the fan license.

I included a SVG file all properly layered. With careful editing using Inkscape, Illustrator or CorelDRAW you may be able to use that as the basis for a Wilderlands map with a Darlene look. I had to recreate her hill symbol and some individual trees to get the map finalized. So while tedious it is doable.

Hope this helps.
Wow! That is quite impressive! Many, many kudos.

Haven't got a clue what vectorizing is but I guess I've got my work cut out!
 

robertsconley

Adventurer
Haven't got a clue what vectorizing is but I guess I've got my work cut out!
Sorry about that. It means rather than a bitmap like the pictures you take on your phone or most of the images you see on the internet, they are objects and shapes. For most people, this means that the map can printed arbitrarily small or large.

A rectangle isn't 300 by 300 pixels it a rectangle that is a 1" square. And is able to be selected and moved without messing with the other object around it. For making a darlene style maps it means much of what she drew are in the form of objects that you can copy and paste onto a different map.

Hope this clarifies things.
 

TheAlkaizer

Game Designer
Amici,

So I've been working on combining all Wilderlands maps into one Campaign Map Zero.

Now, consulting numerous sources I've been able to find what most things on the various maps are, but the meaning of some "entries" on the map for the City State of the Invincible Overlord continues to elude me.

So, does anyone know what the "Demon Tongue" (hex 2904), the "Battleplain Gwalion" (hex 1225), the "North Mantle" (hex 0306-0506), and the "South Mantle" (hex 0112-0212) are? All hex numbers as they are on the original map.

Attachments with maps. Had to convert the files to .jpgs so hope you can still read them.

Thanx.

ilgatto

What did you use to make these maps? I like the style.
 

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