Hi all,
I have been a lurker on Enworld for years, and finally decided that this topic was where I would make my posting debut.
I just found out about this map last night from a gaming buddy. I downloaded the free version earlier today and purchased the for sale version as well. I have been a fan of Mr. Schley’s work for years, and this map is no exception. I love it: the richness of color, the textures used for different terrains, and the sheer size of it. I am already in discussions with my local printer to have it printed out in all its full-sized glory! Now, if only the rest of Toril (including Maztica, Zakhara and Kara Tur) could be mapped out in this detail! Psst, Mr. Schley, if you make it, I will buy it!
I am confused that this supposed to be a 5E map, when it is clearly a 3E map with a few 5E names thrown in. I mean absolutely no disrespect to the artist, for I am certain this map required numerous hours of labor to produce. Please permit me the time to explain my position in further detail by comparing 3.5E, 4E and SCAG maps.
And for legal purposes, please let me say that all the details used below are from maps made publicly available either by the artist, Wizards of the Coast, or the Forgotten Realms wiki. I am using the free version of the SCAG map downloadable at the beginning of this thread.
Wood of Sharp Teeth
In 3.5E, the two forests are quite separate:
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In the 4E map, The Wood of Sharp Teeth is renamed Werewoods (due to lots of lycanthropes). It has grown significantly due to the presence of werewolves therein preventing logging. The woods have connected with the Snakewood to the southeast. The Snakewood has also grow immensely. It took 104 years (3.5E official year 1375 DR to 4E official year 1479 DR) for these changes to occur:
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In SCAG, they are separated again after just 10 years (5E official year 1489 DR):
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That’s a LOT of logging to take place in 10 years, especially given that society is still just recovering from the 100 years of turmoil after The Spellplague.
Farsea Swamp
In 3.5E, as in all prior editions, the Farsea Marshes and Marsh of Tun are quite distinct entities:
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In 4E, they are combined:
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Per 4E FRCG entry on the Farsea Swamp,“This slowly growing mire consists of two formerly separate marshes, Farsea and Tun.”
In SCAG, they are back separated:
View attachment 72080
Land’s Mouth
In 4E, the stresses put onto Toril by the appearance of Abeir caused large regions of the Underdark to collapse, creating massive sinkholes on the surface. One such is Land’s Mouth just south of Priapurl, which is part of Cormyr in 4E:
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And here is a map portion taken from Mr. Schley’s excellent map for Kingdom of Cormyr 1479 article in Dragon magazine #365:
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And yet in SCAG it is completely gone:
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Now I admit that in The Sundering series the Underchasm is filled in – but that is a completely different area of the world. And it filled in because Grumbar’s temple was there and Grumbar was bound there by Sune’s gift to thwart Shaar. I read the books, and I didn’t get any implications that all such sinkholes were filled in.
Anauroch / Netheril
In 3.5E, the Anauroch is a desert with glaciers in the north and a lake underneath the City of Shade:
View attachment 72084
In 4E, the Shadovar have melted the High Ice, causing major climatic upheavals. They did this to turn the desert back into fertile land (reminiscent of the Dune books by Frank Herbert). This also created Highmelt Lake and an unnamed lake to the west (which I would call the New Narrow Sea or Sea of Ascore):
View attachment 72085
Also note the presence of the Deep Maw, another region where the Underdark collapsed into a giant sinkhole.
But in SCAG, the High Ice is back and the lakes are gone, as is the Deep Maw:
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I can’t imagine that all those glaciers suddenly reformed now that The City of Shade fell out of the skies.
So given these discrepancies, I have to say that the beautiful, wonderful and inspiring SCAG map is a 3E map that is being paraded as a 5E map.