dave2008
Legend
And last one will be...
Empyrean (CR 21; eff AC 22 + 2 magic resist +2 four saves = 26, eff hp 313 x1.25 damage immunities + 90 legendary resistances = 481, save DC 23, atk +17, dmg 139)
Cannot be evaluated
I wanted to give this one a go because you didn't get a value. Also, you listed the CR at 21, but my MM (and DnD Beyond) has it at 23. The solar is CR 21 IIRC. However, I also calculate it at CR 24 (but that is not far off from CR 23) and that is the CR I will use for my analysis. So on my table I get:
Defense: HP gets lvl 37 with a target AC of 33 (extrapolated by adding 12 HP per level and 1 AC/ 2 levels). -3 for AC of 26 (effective) = level 34 defense.
Attack: DPR (124) gets lvl 21 with a target attack of +15. +1 for attack of +17 = level 22 attack.
Total Level = (34 + 22) / 2 = level 28
Now, what I would really do if I was remaking the Empyrean is to keep it at level 28, but revise it so:
Effective HP is about 310 HP.
Effective AC is about 28
DPR is about 180
Attack bonus is about +18
So pretty close to the official empyrean, but less HP, higher AC, and more DPR
Also, it can't really capture low CR creatures at the moment. That will come when I get to the minion and grunt adjustments ( I hope).
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