The Empire of Thule has been enjoying a calm after 30 years of hard battle and conquest. Through tactical excellence, strong esprit de corps, and strange good fortune, they have conquered the lands surrounding the Bolor Sea. Their emperor, Tavus the Blue Lion, is currently eyeing surrounding lands debating furthering his holdings after a time of peace. Excellent shipwrights, their merchants sail through the Dogged Channel past the Broken Lands, a collection of islands that are rumored to be but the tops of mountains of a sunken kingdom. The famous good fortune of these people is shown by the Northern Lions, a section of Imperial culture that has the remit to travel freely through and out of Thule. They often take risks that others find foolhardy and yet survive to tell the tale. Their presence in the lands of the Six Kingdoms is worrisome; are they scouts for the Blue Lion or simply meddlesome adventurers?
The Sunaya dwell south of the Ring of Fire, the barrier of scorched deserts and steamy seas that ring the globe. Rarely are they seen in the lands of the Six Kingdoms as they must go through the high passes of the Roof of the World mountain range. There the air is thin yet cool. This alone prevents many Sunaya with wanderlust from travelling northeastward as they are more accustomed to severe heat and humidity of the jungles south of the Ring. Curiously, much of their metalwork is based in brass rather than iron. The clime attacks iron viciously causing items to rust quickly. Brass resists the corrosion to a much higher degree. Often, a typical sword would be worthless in a month without constant care and maintenance. Many of those who do make the trek over the mountain passes are from the Golden Mantel clan. Their clan specializes in the many alloys of brass, bronze, and copper. Their warriors are usually armored with shining coats of brazen mail burnished to golden gleam. When encountered they seem quite gregarious, some presenting gifts of brass bells, flowers, or other baubles. The local smiths have some concern, however, as conversations drift towards questioning on their secrets of ironwork.
* * * * *
Is that enough to generate interest just on lore? What kind of characters would you make? What differentiation would you expect in play if you chose one over the other? What mechanical differences would you need to make them sufficiently different from one another? (For those other than Reynard)