Daggerheart 1.5 Update


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Zaukrie

New Publisher
I admit to kind of liking this game, which is not what I expected.

I love hope and fear and how turns work. I love success with fear, etc.....(I know other systems do similar things)

I like the cards for abilities for classes, and how not every warrior is pretty much the same (5.24 begins to fix this for 5e)

It looks relatively easy to GM

I find the HP and damage threshholds overly complex. Just give everyone more HP or whatever......I like there is stress and that players (and the GM) can use it to do things they couldn't otherwise.
 

Reynard

Legend
Supporter
I admit to kind of liking this game, which is not what I expected.

I love hope and fear and how turns work. I love success with fear, etc.....(I know other systems do similar things)

I like the cards for abilities for classes, and how not every warrior is pretty much the same (5.24 begins to fix this for 5e)

It looks relatively easy to GM
Agreed.
I find the HP and damage threshholds overly complex. Just give everyone more HP or whatever......I like there is stress and that players (and the GM) can use it to do things they couldn't otherwise.
I like the way damage works, and it serves a purpose in play that "just more hit points" doesn't solve.
 



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