Agreed.I admit to kind of liking this game, which is not what I expected.
I love hope and fear and how turns work. I love success with fear, etc.....(I know other systems do similar things)
I like the cards for abilities for classes, and how not every warrior is pretty much the same (5.24 begins to fix this for 5e)
It looks relatively easy to GM
I like the way damage works, and it serves a purpose in play that "just more hit points" doesn't solve.I find the HP and damage threshholds overly complex. Just give everyone more HP or whatever......I like there is stress and that players (and the GM) can use it to do things they couldn't otherwise.
I just feel it is overly complex, though I don't have a better idea.....so I get why they are doing what they are doing.Agreed.
I like the way damage works, and it serves a purpose in play that "just more hit points" doesn't solve.