Quickleaf
Legend
I'll be running a 1e one-shot for some friends who've never played the edition before, and I'm trying to reacquaint myself with rules I haven't used in a long time.
What does "having the initiative" mean?
The context is the Acrobat-Thief's Evasion ability which reads:
Is this describing a passive feature like Magic Resistance which requires no action be taken?
Or is this describing a 1-segment action the acrobat takes instead of, say, attacking? Like the equivalent of 5e's Dodge action?
So if initiative is rolled – 1e uses the "you roll initiative for the OTHER side, and low goes first" – and the PCs receive initiative 4, while the monsters receive initiative 2... then would the Acrobat-Thief be able to benefit from Evasion?
What does "having the initiative" mean?
The context is the Acrobat-Thief's Evasion ability which reads:
Evasion enables the character to opt to evade attacks directed at him or her - just as magic resistance would work with respect to magical attack forms directed at the individual (or within a relatively small area, such as a few square feet, from which the thief-acrobat could easily remove himself or herself), or from melee combat - in the case where the thief-acrobat has the initiative, but only in this case. In any event, the chance for success cannot exceed a base of 60%, adjusted for dexterity and/or race. Evasion routines of any sort require 1 segment maximum to perform.
Is this describing a passive feature like Magic Resistance which requires no action be taken?
Or is this describing a 1-segment action the acrobat takes instead of, say, attacking? Like the equivalent of 5e's Dodge action?
So if initiative is rolled – 1e uses the "you roll initiative for the OTHER side, and low goes first" – and the PCs receive initiative 4, while the monsters receive initiative 2... then would the Acrobat-Thief be able to benefit from Evasion?