Level Up (A5E) Savant as Psychic?

Faolyn

(she/her)
While reading @This Effin’ GM's post ("Savant or Rogue?"), I suddenly wondered: the Savant is supposed to be a non-magical class, but would it support a low-powered occultist-type psychic archetype?

When I say "low-powered," I mean things like seances, object reading, aura reading, clairvoyance, and stuff like that. Not a high-powered psychic blaster-type. Useful, perhaps, in a lower-magic setting, such as Ravenloft, or perhaps even Zeitgeist itself.

I literally came up with the idea a few minutes ago, so I'm not 100% on how to implement this idea. Assigning a small spell list is possible, but also perhaps just a list of abilities that can be chosen at 1st, 2nd, 6th, 11th, 14th, and 17th levels, along with some other abilities as well: proficiency in Insight and Arcana, or extra skill specialties in them; bonuses when communicating with spectral undead or nature spirits, the ability to set up ritual-traps in order to banish otherworldly entities, and things like that.

Any thoughts?
 

log in or register to remove this ad

I considered a seance-y sub-class, akin to Eldritch Knights and Arcane Tricksters, but I didn't want to dilute the conceit of 'my mind is all I need,' at least not for the first release. I mean, the Vox is a little close, since you can literally talk someone to death.

I say go for it and pitch it to the Gate Pass Gazette.
 

While reading @This Effin’ GM's post ("Savant or Rogue?"), I suddenly wondered: the Savant is supposed to be a non-magical class, but would it support a low-powered occultist-type psychic archetype?

When I say "low-powered," I mean things like seances, object reading, aura reading, clairvoyance, and stuff like that. Not a high-powered psychic blaster-type. Useful, perhaps, in a lower-magic setting, such as Ravenloft, or perhaps even Zeitgeist itself.

I literally came up with the idea a few minutes ago, so I'm not 100% on how to implement this idea. Assigning a small spell list is possible, but also perhaps just a list of abilities that can be chosen at 1st, 2nd, 6th, 11th, 14th, and 17th levels, along with some other abilities as well: proficiency in Insight and Arcana, or extra skill specialties in them; bonuses when communicating with spectral undead or nature spirits, the ability to set up ritual-traps in order to banish otherworldly entities, and things like that.

Any thoughts?
I bet it could. If nothing else, flavoring their abilities can easily work.
 





Oh, gosh. I'd gotten distracted by shiny things. Sorry. I'd had some thoughts but none of it really came to fruition.
Two years later, the Planestrider's Journal has a savant archetype linked to the Far Realm, the eldritch mentalist.
A sample ability:

Psychic Combat​

At 2nd level, you gain one of the following new savant tricks. Any savant can take these tricks.
Ego Whip Flourish. When you hit a creature with a melee attack, you exploit the mind’s instinct to recoil from pain, inhibiting its ability to control its own defenses. Once in the next minute, when the target succeeds on a saving throw you can force it to reroll.
Id Insinuation Flourish. When you hit a creature with a melee attack, you use the emotive bond of shared peril to plant a confusing impulse into your foe’s mind. If that creature fails a Wisdom saving throw it is confused until the end of your next turn.
Thought Shield. When a creature you are aware of would be charmed, confused, frightened, or rattled, you interpose your thoughts and expend your psychic focus to negate that condition for 1 minute.
 

Voidrunner's Codex

Remove ads

Top