Tessarael
Explorer
Hi folks,
I've been looking at the Warlock class for a few weeks, and I'm going to share some of my thoughts about the Eldritch Blast options for Warlock to invite some feedback and for others to share their opinions too. The A5E Warlock has some significant differences vs. the 5E D&D Warlock's Eldritch Blast. Here are some of my observations:
1. A5E Eldritch Blast is not a cantrip. There are no verbal and somatic/seen components, unlike in 5E D&D. You can Eldritch Blast someone while silenced with your hands full! This is great for a Warlock who hasn't taken the Battle Caster feat and wants to do two-weapon fighting, or fight under water, etc.
2. Eldritch Disturbance (d20 Wisdom saving throw for half damage, 60' range) seems at first glance to be on the weak side compared to Eldritch Ray (ranged spell attack, 120' range) at high levels. At level 17 for example, Eldritch Disturbance does 4 x d10 + 5, with Agonizing Blast, average 27 assuming failed save; whereas Eldritch Ray does 4 x (d10 + 5 + 3), with Agonizing Blast and Pact of the Blade with a +3 ranged weapon to get the +3 to attack and +3 to damage, average 54 assuming all four rays hit. The comparison gets even worse when you factor in a Hex or Spirit Shroud spell, and/or a Warlock archetype's curse, as those give +d6 or +2d8 and/or +3d4 each time you damage the target.
And from a battle field controller perspective, Eldritch Disturbance allows you to pull 10' with Eldritch Tentacle or repel 10' with Repelling Blast only a single target that fails their save; whereas with Eldritch Ray you could do this to four targets if you hit each with a ray. What is hard to factor in here is the miss chance / failed saving throw chance.
However, there are a few key cases where Eldritch Disturbance seems to be a better choice to me:
One thing that is really nice is Eldritch Bind which allows you to paralyze a target hit by Eldritch Whip. That makes Eldritch Whip a good choice with this invocation at level 7+.
4. Eldritch Scythe is situational. It is good in melee if there's another target within 5' to do half damage to. It is essentially a better version of the 5E D&D Green-Flame Blade cantrip for the A5E Warlock. "You can choose a creature that you can see and that is within your reach" makes me want to wield a whip to have 15' reach, but that's not how it works IMHO and it is your base reach that matters. Neither the Alter Self or Enlarge spells increase your reach. I'm not seeing any good options in A5E to increase your reach. Now if you're a 5E D&D Bugbear with Long-Limbed for +5' reach on your turn, then you can do it.
If you don't have another target within 5', then you're better off just hammering your opponent with a two-handed melee weapon than does 2d6 damage or with two-weapon fighting - the latter works even between with Hex or Spirit Shroud spell, and/or a Warlock archetype's curse, as those give +d6 or +2d8 and/or +3d4 each time you damage the target.
Eldritch Scythe does have the benefit of being usable on melee opportunity attacks.
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I'm still struggling to figure out the "best" choice for Eldritch Blast. Of course, it depends on the situation and character build. I'm tempted to say its Eldritch Disturbance from levels 1 to 4, assuming you pick up Eldritch Warrior for martial weapon proficiency if you need ranged attacks beyond 60' and with Pact Weapon you can use your spellcasting ability modifier for attack/damage with that range weapon, so Long Bow with range 150/600 has longer range than the 120' of Eldritch Ray albeit a little lower damage, particularly once you take Agonizing Blast. At higher levels, you also want Eldritch Ray for battlefield control with Repelling Blast. Eldritch Riposte is good with both Eldritch Ray and Eldritch Disturbance to boost your damage output by using your reaction to retaliate to damage from someone within 30'.
Eldritch Scythe and Eldritch Whip seem weaker choices to me. Eldritch Scythe is a good option for a melee Warlock, particularly at level 11+ with the third attack vs. getting only two attacks with a melee weapon with Thirsting Blade. However, two-weapon fighting stills wins for damage output vs. Eldritch Scythe until level 17+, but noting that you'll need Battle Caster to cast spells with seen components, or you get to sheathe/unsheathe your second weapon to spellcast if the spell has seen or material components.
Thoughts?
I've been looking at the Warlock class for a few weeks, and I'm going to share some of my thoughts about the Eldritch Blast options for Warlock to invite some feedback and for others to share their opinions too. The A5E Warlock has some significant differences vs. the 5E D&D Warlock's Eldritch Blast. Here are some of my observations:
1. A5E Eldritch Blast is not a cantrip. There are no verbal and somatic/seen components, unlike in 5E D&D. You can Eldritch Blast someone while silenced with your hands full! This is great for a Warlock who hasn't taken the Battle Caster feat and wants to do two-weapon fighting, or fight under water, etc.
2. Eldritch Disturbance (d20 Wisdom saving throw for half damage, 60' range) seems at first glance to be on the weak side compared to Eldritch Ray (ranged spell attack, 120' range) at high levels. At level 17 for example, Eldritch Disturbance does 4 x d10 + 5, with Agonizing Blast, average 27 assuming failed save; whereas Eldritch Ray does 4 x (d10 + 5 + 3), with Agonizing Blast and Pact of the Blade with a +3 ranged weapon to get the +3 to attack and +3 to damage, average 54 assuming all four rays hit. The comparison gets even worse when you factor in a Hex or Spirit Shroud spell, and/or a Warlock archetype's curse, as those give +d6 or +2d8 and/or +3d4 each time you damage the target.
And from a battle field controller perspective, Eldritch Disturbance allows you to pull 10' with Eldritch Tentacle or repel 10' with Repelling Blast only a single target that fails their save; whereas with Eldritch Ray you could do this to four targets if you hit each with a ray. What is hard to factor in here is the miss chance / failed saving throw chance.
However, there are a few key cases where Eldritch Disturbance seems to be a better choice to me:
- For Warlock levels 1-4, you only get a single target anyway. So the only thing you're missing out on with Eldritch Disturbance is +1 attack/damage from a +1 magic ranged pact weapon benefiting Eldritch Ray.
- Eldritch Riposte is restricted to a single target, so for this Eldritch Disturbance is a better choice in melee than Eldritch Ray, as it doesn't suffer disadvantage on the ranged spell attack roll while within reach of a hostile opponent.
- Your other choices for melee reaction damage is the Arcane Riposte spell.
- Notably, you cannot use Eldritch Scythe or Eldritch Whip with Eldritch Riposte. Bit of a pity as they have melee spell attack rolls, so would not suffer disadvantage in melee.
- Eldritch Disturbance works well vs. targets with high AC but low Wisdom saving throws.
One thing that is really nice is Eldritch Bind which allows you to paralyze a target hit by Eldritch Whip. That makes Eldritch Whip a good choice with this invocation at level 7+.
4. Eldritch Scythe is situational. It is good in melee if there's another target within 5' to do half damage to. It is essentially a better version of the 5E D&D Green-Flame Blade cantrip for the A5E Warlock. "You can choose a creature that you can see and that is within your reach" makes me want to wield a whip to have 15' reach, but that's not how it works IMHO and it is your base reach that matters. Neither the Alter Self or Enlarge spells increase your reach. I'm not seeing any good options in A5E to increase your reach. Now if you're a 5E D&D Bugbear with Long-Limbed for +5' reach on your turn, then you can do it.
If you don't have another target within 5', then you're better off just hammering your opponent with a two-handed melee weapon than does 2d6 damage or with two-weapon fighting - the latter works even between with Hex or Spirit Shroud spell, and/or a Warlock archetype's curse, as those give +d6 or +2d8 and/or +3d4 each time you damage the target.
Eldritch Scythe does have the benefit of being usable on melee opportunity attacks.
---
I'm still struggling to figure out the "best" choice for Eldritch Blast. Of course, it depends on the situation and character build. I'm tempted to say its Eldritch Disturbance from levels 1 to 4, assuming you pick up Eldritch Warrior for martial weapon proficiency if you need ranged attacks beyond 60' and with Pact Weapon you can use your spellcasting ability modifier for attack/damage with that range weapon, so Long Bow with range 150/600 has longer range than the 120' of Eldritch Ray albeit a little lower damage, particularly once you take Agonizing Blast. At higher levels, you also want Eldritch Ray for battlefield control with Repelling Blast. Eldritch Riposte is good with both Eldritch Ray and Eldritch Disturbance to boost your damage output by using your reaction to retaliate to damage from someone within 30'.
Eldritch Scythe and Eldritch Whip seem weaker choices to me. Eldritch Scythe is a good option for a melee Warlock, particularly at level 11+ with the third attack vs. getting only two attacks with a melee weapon with Thirsting Blade. However, two-weapon fighting stills wins for damage output vs. Eldritch Scythe until level 17+, but noting that you'll need Battle Caster to cast spells with seen components, or you get to sheathe/unsheathe your second weapon to spellcast if the spell has seen or material components.
Thoughts?